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sfall-mods.ini
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[Highlighting]
; DX scancode of a key to press to highlight items on the ground
; 207 - END key
; 42 - Shift
; 28 - LCntrl
;Key=207
;Key=42
Key=29
; Set to 1 to also highlight containers
Containers=0
; Set to 1 to also highlight lootable corpses
Corpses=0
; Set to 1 to only highlight objects in the player's line-of-sight
CheckLOS=1
; Set the color of outlines, available colors:
; 1 - glowing red
; 2 - red
; 4 - grey
; 8 - glowing green
; 16 - bright yellow
; 32 - dark yellow
; 64 - purple
; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
OutlineColor=16
; Motion Scanner mode:
; 0 - ignored
; 1 - requires Motion Scanner present in player inventory to activate highlighting
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
MotionScanner=0
[CombatControl]
;Allows you to directly control other critters in combat
;Set to 0 to disable
;Set to 1 to control all critters in combat (allowed only in sfall debugging mode)
;Set to 2 to control all party members
;Set to 3 to let you order party members to attack specified targets after your first attack instead of controlling them directly
Mode=3
;If you want to control only specific critters, uncomment the PIDList line and set a comma delimited list of PIDs
; Ian, Tycho, Katja, Tandi, Dogmeat, Mr.Handy, Floating Eye, Rae, Vasquez
PIDList=76,210,302,63,122,313,345,346,347
;Set a comma delimited list of perk IDs for perks to be inherited from the player during the combat control
PerksList=0,73
;Set to 1 to allow the player to gain a positive reputation when killing NPCs while controlling other critters
GainReputation=0
;Choose a notification box to display the name of the controlled critter above the interface bar
;Must be between 5 and (4 + the value of BoxBarCount in ddraw.ini)
;For sfall 4.1.6+ the number for the notification box is set automatically, so just use any value
;Set to 0 to disable
DisplayName=1
;Set the color of display name, available colors:
;0 - green
;1 - red
;2 - white
;3 - yellow
;4 - dark yellow
;5 - blue
;6 - purple
;7 - dull pink
DisplayNameColor=0
[HexAttack]
;Allows you to directly target the hex under the cursor
;Set to 0 to disable
;Set to 1 to enable
;Use the PIDList to define which weapon (PID) can attack on any hex
Mode=0
PIDList=13,25,26,27,159,205,421