Requires Minetest 5.0+
This modpack provides mods with dynamic display. Mods are:
-
display_api: A library for adding display entities to nodes;
-
font_api: A library for displaying fonts on entities;
-
signs_api: A library for the easy creation of signs;
-
font_metro: A font mod used as default font (includes uppercase, lowercase and accentuated latin letters, usual signs, cyrillic and greek letters)
-
boards: A mod providing school boards (includes tiny cursive font, a handwriting style font);
-
ontime_clocks: A mod providing clocks which display the ingame time;
-
signs: A mod providing signs and direction signs displaying text;
-
signs_road: A mod providing road signs displaying text;
-
steles: A mod providing stone steles with text;
For more information, see the forum topic at the Minetest forums.
Metro and Tiny Cursive fonts are provided in Display Modpack (in font_metro and boards mods) but you can add more fonts by installing font mods. Be aware that each font mod comes with numerous textures. This can result in slowing media downloading and/or client display.
Extra font mods can be found here:
Following objects are deprecated, shows a warning in log when used:
display_modpack_node
group (usedisplay_api
group instead);display_lib_node
group (usedisplay_api
group instead);display_lib
global table (usedisplay_api
global table instead);font_lib
global table (usefont_api
global table instead);
These objects will be removed in the future.
- dispay_api: Display API now detects automatically whenr rotation restrictions have to be applied.
- sign_api: Screwdriver behavior changed. Now, left click rotates and changes direction.
- display_api: Display nodes can be rotated in every directions (if running Minetest 5 or above).
- display_api: New setting to restrict rotations to Minetest 0.4 abilities (restriction enabled by default).
- sign_api: Changed behavior of screwdriver if no rotation restriction.
- display_api: New
yaw
attributes, entities can now have different angles with node. - font_api: New
Font:render
method for texture creation - font_api: Specific management for fixed width font. Allows number of columns based texture width.
- font_api: Improve
display_api
integration intofont_api
. Display API fully optional.font_api.on_display_update
defined only ifdisplay_api
enabled. - font_api: Improve management of invalid UTF strings (should not crash anymore)
- font_api: Deprecation of
font_lib
- signs: Fixed craft recipe for labels
- Fixed a bug that prevented Display API from working on some systems (Raspberry Pi)
- Now font can be chosen per sign / stele
- Labels and woodend signs added.
- Fallback mechanism for missing chars (For example: "é" --> "e" --> "E").
- Several bug fixes by 12Me21 and naturefreshmilk.
- Boards mod added.
- Bug fix in default font chosing when multiple font registered.
- Font API rework introducing Font class.
- Replaced default Epilepsy Font by Metro Font for licensing purposes,
- Rework of all nodes displaying text accordingly to the Font API rework.
As font_epilepsy mod has been replaced by font_metro mod, don't forget to activate font_metro mod after updating or you won't have any text displayed.
Mostly bug fixes :
- Fix steles orientation when placing
- Update entity on mapblock load
- Use default formspec style
- Fix ndef nill value in steles mod when technics not installed
- Seperate signs API from signs définitions
- Allow a greater offset between display and block
- Switch to Epilepsy font by KREATIVE SOFTWARE
- Add settings "default_font"
- Add horizontal alignment
- Add tool for creating font textures from .ttf font files
- Fix UTF 8 to Unicode decoding
- Updated forum thread link in README.md
This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars.
- Font_lib support for multiple fonts (nothing yet visible in mods) ;
- Font_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see Wikipedia) ;
- New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ;
- Compatibility of signs mod with signs_lib (thanks to gpcf) ;
- Added large banner in road signs (thanks to gpcf) ;
- Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. IMPORTANT : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted.
- Intllib support added with french translation (whole modpack, thanks to fat115) ;
- Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ;
- Changed wooden direction sign textures (signs) ;
- Added back and side textures to all signs (road_signs) ;
- Added more sign types : White/yellow/green signs and direction signs (signs_road) ;