Allow building against external zstd library (for non-CMake builds) #344
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Rebase of @ondys' #228 with one missed include changed too.
Supersedes #228. (This PR can be closed if #228 is updated with the
transcoder
change.)We have the same need in the Godot project, also with a non-CMake build (relevant build file for SCons: https://github.com/godotengine/godot/blob/master/modules/basis_universal/SCsub).
CMake users may also want to have an easy way to use their own zstd implementation, but for this PR I followed @ondys' steps to do the minimal changes needed by existing downstream projects which shouldn't break the workflow for the main app.