Skip to content

BielBdeLuna/Blender_IDtech4_GPL_map

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 

Repository files navigation

Blender_idTechX_map

first stages from a Blender script for exporting idTechX maps based on the quake map exporter from Campbell Barton with a lot of work done by Biel Bestué de Luna

Version 0.0.3 Alpha

I intend to:

  • export brush data without correct texture placement 0.0.1--DONE

  • export surfaces without correct texture placement 0.0.2--DONE

  • export scaled data 0.0.3--DONE

  • export material name 0.0.4--DONE

  • export rotated data 0.0.6

  • figure out a way to export with correct texture placement 0.1.0

  • export vertex wheighted data in order to open it with idTech X 2.0

  • for Blender map creation there should be another scripts done but this will be for the future or other individuals.

About

Blender script for IDtech 4 GPL engine maps

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages