first stages from a Blender script for exporting idTechX maps based on the quake map exporter from Campbell Barton with a lot of work done by Biel Bestué de Luna
Version 0.0.3 Alpha
I intend to:
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export brush data without correct texture placement 0.0.1--DONE
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export surfaces without correct texture placement 0.0.2--DONE
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export scaled data 0.0.3--DONE
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export material name 0.0.4--DONE
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export rotated data 0.0.6
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figure out a way to export with correct texture placement 0.1.0
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export vertex wheighted data in order to open it with idTech X 2.0
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for Blender map creation there should be another scripts done but this will be for the future or other individuals.