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Fix NullPointerException when native class is not present #198

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2 changes: 1 addition & 1 deletion Il2CppInterop.Runtime/Runtime/Il2CppObjectPool.cs
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ public static T Get<T>(IntPtr ptr)
unsafe
{
var nativeClassStruct = UnityVersionHandler.Wrap((Il2CppClass*)Il2CppClassPointerStore<T>.NativeClassPtr);
if (!nativeClassStruct.HasFinalize)
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if (!nativeClassStruct?.HasFinalize is true)
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I think the ! shouldn't be there.

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!null is not true. if we get !false it is true like expected. Inversion operates only on bool values.

In this case:

  1. nativeClassStruct checked on null. If it is null - returns Nullable else gets property.
  2. Nullable cannot be inversed by operator !. If property is present - it will be inversed
  3. Comparison with true

But if you mean that the condition itself is false to begin with, then I'm not sure what that field points to.

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It seems to indicate the presence of a destructor. And if there is no destructor, then we add a reference to the object in GC to finalize it

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Oh, I initially meant is false

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if native class has finalize, we add it to GC, right?

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if (!nativeClassStruct.HasFinalize) should be changed to one of the following, and I'm not sure which:

  • if (nativeClassStruct?.HasFinalize is false)
  • if (nativeClassStruct?.HasFinalize is false or null)

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The second one looks more correct. If I understood the logic correctly - if native class does not have destructor, we add a reference in GC. When native class pointer is null we also need to keep track of the created object. The problem may arise if a class without a pointer has a destructor

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@js6pak Which do you think it should be, or how would you suggest we address the problem?

{
Il2CppSystem.GC.ReRegisterForFinalize(newObj as Object ?? new Object(ptr));
}
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