Release of v1.2.1
Attention
This version of BeneOverlay now ships with static Qt libraries compiled into BeneOverlay. This means that you'll only need the BeneOverlay.exe and not the usual crap ton of libraries and plugins that usually came with BeneOverlay.
However, since I also upgraded to Qt 5.14 you need to get rid of all files in your old BeneOverlay folder except beneoverlay.conf (if you want to keep your old configuration / setup). You can also keep the html folder since it will be overridden by the first time you start the app anyway.
Alternatively you could just put BeneOverlay.exe into a new folder and copy over your beneoverlay.conf.
This is more or less a maintenance update, so don't get too excited.
Features
- BeneOverlay is now compiled with static Qt libraries. This means you only have one executable
BeneOverlay.exe
. - Updated the airports database. Since the last update was like 3 years ago you should expect far better airport coverage.
- Finally set up a working CI/CD pipeline with GitHub Actions. This won't affect you directly but allows me to quickly deploy new versions of BeneOverlay. So if you have small feature requests feel free to contact me. I won't be able to add big features (see the notes at the end of these release notes), so please don't ask for Spotify integration etc. (this is addresses to a particular person :) ).
Bug Fixes
- Removed an unnecessary and wrong script include in
progress.html
- Fixed quite a few bugs while migrating to the new Qt version
The Future of BeneOverlay
I know a new release, even though it's lacking features, was long overdue. I'm currently planning for an all new and fresh version of BeneOverlay. This will be a complete rewrite and most probably not based on rendering the stuff to *.html files. The new version will be plugin based and thus might even be usable for games other than flight sims (though the focus will still be on flight sims). It's in early planning, and time is scarce at the moment, so don't expect anything soon. However, I will be looking out for Beta testers once I have something usable. If you want to get involved make sure to join my discord for future announcements.