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Release of v1.2.0

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@BeneSim BeneSim released this 04 Jul 13:11
· 26 commits to master since this release
v1.2.0
ff6acd3

Attention: I changed the storage locations of some JavaScript files. It would be a good idea to delete the html folder within the BeneOverlay folder. The html files are still located and named the same so you should have no issues with OBS. The html folder will get recreated when starting BeneOverlay.exe. Actually deleting the html folder shouldn't be necessary, but it won't hurt either. If you don't delete the folder there will be some orphaned files.

This update brings in some bug fixes, additional features and even more customization. I basically rewrote the whole UI code. You shouldn't notice much of a difference except some additional items and the scrollbar that'll pop up when you resize the application.

Features:

  • Added ETE to the Progress module. It will display the estimated time enroute (i.e. time remaining). #18
  • You can now enable/disable individual features within the Progress module. #16
  • You can now enable/disable individual features within the Landing module. #17
  • You can now customize each widget within the Landing module (e.g. title, rate, speed and attitude). #17
  • The v/s displayed on touchdown now uses a special offset (v/s air - won't get updated on ground) and thus should be far more accurate. #15

Bug fixes:

  • Disabled TRK calculation on ground. TRK will now match HDG when on ground. #20
  • Widgets now will still be displayed when they are disabled but included using their modularized version (e.g. speed.html, performance.html etc.). This makes it easier to use widgets.html in conjunction with modularized widgets. Important: Enabling/disabling widgets can now be performed in the Widgets Settings. #21

As always if you find bugs feel free to add them to the issue tracker or in the discord channel #beneoverlay

Discord Server: https://discord.gg/nkwz4Dg