Surge is an Open Source Digital Synthesizer, originally written and sold as a commercial product by @kurasu/Claes Johanson at vember audio. In September of 2018, Claes released a partially completed version of Surge 1.6 under GPL3, and a group of developers have been improving it since.
If you are a musician only looking to use Surge please download the appropriate binary from our website. The Surge developer team makes regular binary releases for all supported platforms on the Surge website https://surge-synthesizer.github.io
If you would also like to participate in discussions, testing, and design of Surge, we have details below and also in the contributors section of the surge website.
Surge currently builds on macOS as a 64 bit AU, VST2 and VST3, Windows as a 64 and 32 bit VST2 and VST3 and Linux as a 64 bit VST2, VST3 and LV2.
This README serves as the root of developer documentation for the project.
We welcome developers. Our workflow revolves around github issues in this github repo and conversations in our slack and IRC chatrooms. You can read our developer guidelines in our developer guide doc.
The developer guide also contains information about testing and debugging in particular hosts on particular platforms.
We are starting writing a guide to the internal architecture of Surge which can help you get oriented and answer some basic questions.
If you want to contribute and are new to git, we also have a Git HowTo tailored at Surge dev.
To build surge, you need Git and Premake 5 installed with the appropriate version for your system. We are migrating towards CMake so for some OSes you need to install CMake also.
Additional pre-requisites:
- Visual Studio 15.5 (at least)
- Inno Setup for building the installer
Install Git, Premake5, Visual Studio 2017 and (if you want to build an installer) Inno Setup.
If you are doing a fresh install of Visual Studio Community Edition, after you install run Visual Studio installer,
update, and then make sure the desktop C++ kit
, including optional CLI support
, Windows 8.1 SDK
,
and VC2015 toolset for desktop
are installed.
You then want to start a visual studio prompt. This is a command like x64 Native Tools Command Prompt for VS 2017
or similar installed by your visual studio install.
After all this is done, make a fork of this repo, clone the repo and get the required submodules with the following commands in that command shell.
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
Build with Windows by running
build.cmd
You can also, instead of running build.cmd
, generate the project files by using
premake5 vs2017
After which you can open the freshly generated Visual Studio solution Surge.sln
- If you had the VST2.4SDK
folder specified
prior to running premake5
, you will have surge-vst2.vcxproj
and surge-vst3.vcxproj
in your Surge folder.
Now, to build the installer, open the file installer_win/surge.iss
by using Inno Setup
. Inno Setup
will bake an installer and place it in installer_win/Output/
In addition to having Git and premake5 in your path, Surge builds require you have both Xcode
and Xcode Command Line Utilities
installed.
The commandline to install the Xcode Command Line Utilities
is
xcode-select --install
Once that's done, fork this repo, clone it, and update submodules.
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
build-osx.sh
has all the commands you need to build, test, locally install, validate, and package Surge on Mac.
It's what the primary Mac developers use day to day. The simplest approach is to build everything with
./build-osx.sh
this command will build, but not install, the VST3 and AU components. It has a variety of options which
are documented in the ./build-osx.sh --help
screen but a few key ones are:
-
./build-osx.sh --build-validate-au
will build the audio unit, correctly install it locally in~/Library
and run au-val on it. Running any of the installing options of./build-osx
will install assets on your system. If you are not comfortable removing an audio unit by hand and the like, please exercise caution. -
./build-osx.sh --build-and-install
will build all assets and install them locally -
./build-osx.sh --clean-all
will clean your work area of all assets -
./build-osx.sh --clean-and-package
will do a complete clean, thena complete build, then build a mac installer package which will be deposited in products. -
./build-osx.sh --package
will create a.pkg
file with a reasonable name. If you would like to use an alternate version number, the packaging script is ininstaller_mac
.
./build-osx.sh
is also impacted by a couple of environment variables.
-
VST2SDK_DIR
points to a vst2sdk. If this is set vst2 will build. If you set it after having done a run without vst2, you will need to./build-osx.sh --clean-all
to pick up vst2 consistently -
BREWBUILD=TRUE
will use homebrew clang. If XCode refuses to build immediately witherror: invalid value 'c++17' in '-std=c++17'
and you do not want to upgrade XCode to a more recent version, use homebrew to install llvm and set this variable.
premake xcode4
builds xcode assets so if you would rather just use xcode, you can open the solutions created after running premake yourself or having ./build-osx.sh
run it.
After the build runs, be it successful or not, you can now launch Xcode and open the Surge
folder. Let Xcode do it's own indexing / processing, which will take a while.
All of the three projects (surge-vst3
, surge-vst2
, surge-au
) will recommend you to Validate Project Settings
, meaning, more precisely, to Update to recommended settings
. By clicking on Update to recommended settings
, a dialog will open and you'll be prompted to Perform Changes
. Perform the changes.
Xcode will result in built assets in products/
but will not install them and will not install the ancilliary assets. To do that you can either ./build-osx.sh --install-local
or ./build-osx.sh --package
and run the resulting pkg file to install in /Library
.
Download premake5
from https://premake.github.io/download.html#v5
Untar the package, and move it to ~/bin/
or elsewhere in your path so the install script can find it.
For VST2, you will need the VST2 SDK
- unzip it to a folder of your choice and set VST2SDK_DIR
to point to it.
export VST2SDK_DIR="/your/path/to/VST2SDK"
You will need to install a set of dependencies.
- build-essential
- libcairo-dev
- libxkbcommon-x11-dev
- libxkbcommon-dev
- libxcb-cursor-dev
- libxcb-keysyms1-dev
- libxcb-util-dev
Then fork this repo, git clone
surge and update the submodules:
git clone https://github.com/{your-user-name}/surge.git
cd surge
git submodule update --init --recursive
You can now build with the command
./build-linux.sh build
or if you prefer a specific flavor
./build-linux.sh build --project=lv2
which will run premake and build the assets.
To use the VST2, VST3, or LV2, you need to install it locally along with supporting files. You can do this manually
if you desire, but the build script will also do it using the install
option.
./build-linux.sh install --project=lv2 --local
Script will install vst2 to $HOME/.vst dir, vst3 to $HOME/.vst3 and LV2 to $HOME/lv2 in local mode. To change this, edit vst2_dest_path and so forth to taste. Without --local files will be installed to system locations (needs sudo).
For other options, you can do ./build-linux.sh --help
.
In addition to the build commands above, we use azure pipelines to do continuous integration. This means each of your pull requests will be automatically built in all of our environments, and a clean build on all platforms is an obvious pre-requisite. If you have questions about our CI tools, please ask on our Slack channel.
- Most Surge-related conversation on the Surge Synth Slack. You can join via this link
- IRC channel at #surgesynth at irc.freenode.net. The logs are available at https://freenode.logbot.info/surgesynth/.
- Discussion at KVR-Forum here