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Rename EntityCommands::clone to clone_and_spawn (bevyengine#16696)
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## Objective

Follow-up to bevyengine#16672.

`EntityCommands::clone` looks the same as the `Clone` trait, which could
be confusing. A discord discussion has made me realize that's probably a
bigger problem than I thought. Oops :P

## Solution

Renamed `EntityCommands::clone` to `EntityCommands::clone_and_spawn`,
renamed `EntityCommands::clone_with` to
`EntityCommands::clone_and_spawn_with`. Also added some docs explaining
the commands' relation to `Clone` (components need to implement it (or
`Reflect`)).

## Showcase

```
// Create a new entity and keep its EntityCommands
let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));

// Create a clone of the first entity
let mut entity_clone = entity.clone_and_spawn();
```

## The Bikeshed

- `clone_and_spawn` (Alice's suggestion)
- `spawn_clone` (benfrankel's suggestion)
- `spawn_cloned` (rparrett's suggestion)
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JaySpruce authored and BD103 committed Dec 10, 2024
1 parent d911640 commit 894bd14
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Showing 2 changed files with 24 additions and 11 deletions.
31 changes: 22 additions & 9 deletions crates/bevy_ecs/src/system/commands/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -1720,6 +1720,12 @@ impl<'a> EntityCommands<'a> {

/// Clones an entity and returns the [`EntityCommands`] of the clone.
///
/// The clone will receive all the components of the original that implement
/// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
///
/// To configure cloning behavior (such as only cloning certain components),
/// use [`EntityCommands::clone_and_spawn_with`].
///
/// # Panics
///
/// The command will panic when applied if the original entity does not exist.
Expand All @@ -1735,20 +1741,27 @@ impl<'a> EntityCommands<'a> {
/// struct ComponentB(u32);
///
/// fn example_system(mut commands: Commands) {
/// // Create a new entity and keep its EntityCommands.
/// // Create a new entity and keep its EntityCommands
/// let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));
///
/// // Create a clone of the first entity
/// let entity_clone = entity.clone();
/// let mut entity_clone = entity.clone_and_spawn();
/// }
/// # bevy_ecs::system::assert_is_system(example_system);
pub fn clone(&mut self) -> EntityCommands<'_> {
self.clone_with(|_| {})
pub fn clone_and_spawn(&mut self) -> EntityCommands<'_> {
self.clone_and_spawn_with(|_| {})
}

/// Clones an entity and allows configuring cloning behavior using [`EntityCloneBuilder`],
/// returning the [`EntityCommands`] of the clone.
///
/// By default, the clone will receive all the components of the original that implement
/// [`Clone`] or [`Reflect`](bevy_reflect::Reflect).
///
/// To exclude specific components, use [`EntityCloneBuilder::deny`].
/// To only include specific components, use [`EntityCloneBuilder::deny_all`]
/// followed by [`EntityCloneBuilder::allow`].
///
/// # Panics
///
/// The command will panic when applied if the original entity does not exist.
Expand All @@ -1764,21 +1777,21 @@ impl<'a> EntityCommands<'a> {
/// struct ComponentB(u32);
///
/// fn example_system(mut commands: Commands) {
/// // Create a new entity and keep its EntityCommands.
/// // Create a new entity and keep its EntityCommands
/// let mut entity = commands.spawn((ComponentA(10), ComponentB(20)));
///
/// // Create a clone of the first entity, but without ComponentB
/// let entity_clone = entity.clone_with(|builder| {
/// let mut entity_clone = entity.clone_and_spawn_with(|builder| {
/// builder.deny::<ComponentB>();
/// });
/// }
/// # bevy_ecs::system::assert_is_system(example_system);
pub fn clone_with(
pub fn clone_and_spawn_with(
&mut self,
f: impl FnOnce(&mut EntityCloneBuilder) + Send + Sync + 'static,
) -> EntityCommands<'_> {
let entity_clone = self.commands().spawn_empty().id();
self.queue(clone_entity_with(entity_clone, f));
self.queue(clone_and_spawn_with(entity_clone, f));
EntityCommands {
commands: self.commands_mut().reborrow(),
entity: entity_clone,
Expand Down Expand Up @@ -2258,7 +2271,7 @@ fn observe<E: Event, B: Bundle, M>(
}
}

fn clone_entity_with(
fn clone_and_spawn_with(
entity_clone: Entity,
f: impl FnOnce(&mut EntityCloneBuilder) + Send + Sync + 'static,
) -> impl EntityCommand {
Expand Down
4 changes: 2 additions & 2 deletions crates/bevy_hierarchy/src/hierarchy.rs
Original file line number Diff line number Diff line change
Expand Up @@ -444,7 +444,7 @@ mod tests {
.id();
let e_clone = commands
.entity(e)
.clone_with(|builder| {
.clone_and_spawn_with(|builder| {
builder.recursive(true);
})
.id();
Expand Down Expand Up @@ -483,7 +483,7 @@ mod tests {

let child_clone = commands
.entity(child)
.clone_with(|builder| {
.clone_and_spawn_with(|builder| {
builder.as_child(true);
})
.id();
Expand Down

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