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Hive

A general backend project for modding communities.

Setup

To setup an instance of Hive, you can follow our Setup guide.

Building

Dependencies

  • Visual Studio >= 16.6
    • If not on Visual Studio Preview 2 or later, enable .NET Core Preview from Tools/Options/Environment/Preview Features

PostgreSQL

  • PostgreSQL >= 12.0
  • Add a connection string with the name Default to your project secrets of Hive. This should be used for connecting to Hive's specific database.
    • Example: User ID=postgres;Password=postgres;Host=localhost;Port=5432;Database=postgres;Pooling=true;
  • Add a connection string (without a database) to the name Test to your project secrets of Hive. This is used in Hive.Tests for creating test databases.
    • Example: User ID=postgres;Password=postgres;Host=localhost;Port=5432;

Visual Studio Intellisense

Visual Studio may complain about certain things if you start it without first building the code generator. To make sure intellisense is functional, run dotnet build before opening Visual Studio. It may also just not work if you're not running the latest preview.

Permission Rules

The permission system is a key component to Hive. Hive uses highly configurable rules to determine access for various components in Hive. Check out the dedicated documentation page for further information..

Plugins

See the documentation for Hive.Plugins for information about writing and using plugins.

Configuration

Configuration is done from Hive's appsettings.json file, located in the root of its directory.

For configuration documentation, see the dedicated documentation page.

Docker

Running on Docker is relatively straightforward but takes some extra configuration.

Pull the docker-compose.yml file from the root of the repo.

Update the password fields in docker-compose.yml, as well as any other setting you would like to change.

Run the compose file with docker-compose up.

Plugins are loaded by mapping a volume with a host machine. See the compose file example.

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A general backend project for modding communities.

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