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Tile drawing implementation and bug fixes (#38)
* Fix off-by-one when the layer number is displayed * Basic tile drawing for non-autotiles * Fix tilepicker default width being too small * Fix `Table3` indexing implementation Co-authored-by: Speak2Erase <[email protected]> * Fix tilepicker showing incorrect autotile graphics RPG Maker XP displays autotile index 47 for autotiles in the tilepicker, not 0. * Tile drawing now works with autotiles as well * Fix bottom-right corner of map not rendering * Blank tiles should always have ID 0 --------- Co-authored-by: Speak2Erase <[email protected]>
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