Bugfixes and improvements.
Added
- Added support for HDR color pickers (#42).
Fixed
- Fixed URP depth testing with MSAA enabled when using
OutlineLayerCollection
, thanks @AGM-GR for help (#39). - Added loop unroll statement to make shaders compatible with some platforms (WebGL 1.0) (#45).
- Removed
BeginSample
/EndSample
profiler calls when rendering outlines to get rid of the editor errors (#44).