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Here can be found everything related to the development of the game Rogueworld, in particular design documentation.
The design of the game is organised as a collection of individual pages found on the sidebar, each around a particular aspect of the game, such as a concept or a system/mechanic.
The main one that anyone new to the project should familiarise themselves with is the overall concept of what the game is about, and then the specific design pillars that are foundational to the rest of the design process.
Specific technical implementation details are more likely to be co-located near the thing that they relate to, such as a client or service, as they can otherwise easily become out of date and it makes more sense for code related documentation to be within the codebase itself.