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# CosmosRust | ||
Cosmos, but in rust | ||
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# Cosmos Roadmap | ||
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## Release 0.0.1a | ||
- [x] Player Movement | ||
- [x] FPS Camera | ||
- [x] Dynamic Input system | ||
- [x] Structure | ||
- [x] Planet | ||
- [x] Ship | ||
- [x] Asset Loading | ||
- [x] Fix UV mapping floating point errors | ||
- [x] Planet Generation | ||
- [x] Grass planet generator | ||
- [x] Server/Client | ||
- [x] Server controls planet | ||
- [x] Each player controls its own movement (100% trusted) | ||
- [x] Ship creation | ||
- [x] Block registration | ||
- [x] Block registry with numeric + fixed string IDs | ||
- [x] Player entity | ||
- [x] Game State | ||
- [x] Network communication | ||
- [x] Sync bodies from server to client | ||
- [x] Ability to break/replace block | ||
- [x] Dynamic meshing | ||
- [x] Dynamic physics bodies | ||
- [x] Block break events sent to server, server sends back block changed event | ||
- [x] Selects nearest structure | ||
- [x] Integrate physics system | ||
- [x] Physics generator for structures | ||
- [x] Chunk-based physics | ||
- [x] Player collider | ||
- [x] Integrate bevy engine | ||
- [x] Rendering method for structures | ||
- [x] Chunk-based rendering | ||
- [x] Add Crosshair | ||
- [x] Support re-sizable window | ||
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## Release 0.0.2a | ||
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// todo |
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