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Software Engineering Project, Final Examination 2019/2020. Group members: Altomare Andrea, Colombi Marco, Corbetta Giorgio.

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Grade A+

Prova Finale Ingegneria del Software 2020

ing-sw-2020-Altomare-Colombi-Corbetta

This is one of the three project for BSc thesis at Politecnico di Milano.
The related course for this project is "Ingegneria del Software" (i.e. Software Engineering).

Aim of this project is to design, develop, test and deploy a distributed application: a digital version of the board game "Santorini" from Roxley Games.

DISCLAIMER: WE DO NOT OWN ANY OF THE RESOURCES USED TO REPRODUCE THIS GAME. Every resource, from the rule set to the images, belong to Roxley Games and the game creators.
What we own is the code which we wrote the software with.

More info about the software design and architecture can be found here: documentation.
Other project resources such as UMLs, Javadoc and test coverage report can be found into Deliverables folder.

Gruppo AM42

Functionality State
Basic rules GREEN
Complete rules GREEN
Socket GREEN
GUI GREEN
CLI GREEN
Multiple games RED
Persistence GREEN
Advanced Gods RED
Undo GREEN

Project lifecycle

This is a Maven project, so its lifecycle can be entirely run with Maven and its plugins.

To execute (the main) Maven goals, just run the following commands:

  • Clean:
mvn clean
  • Compile:
mvn compile
  • Test:
mvn test
  • Package creation:
mvn clean compile assembly:single

Bear in mind that to create JAR package from the source code, you first need to consider which part do you want to build, so you need to change the POM (pom.xml file) and the MANIFEST (MANIFEST.MF file) accordingly. You can find the related files into the Resources_for_packages folder into the root of this project.

  1. Server
    • POM: Just change the content of the already existent pom.xml file with the content of pom.txt file you can find into Resources_for_packages/Server.
    • MANIFEST: Do the same with the MANIFEST.MF file into src/main/java/META-INF, change its content with the one of MANIFEST.TXT file you can find into Resources_for_packages/Server as well.
  2. Client
    • POM: Just change the content of the already existent pom.xml file with the content of pom.txt file you can find into Resources_for_packages/Client.
    • MANIFEST: Do the same with the MANIFEST.MF file into src/main/java/META-INF, change its content with the one of MANIFEST.TXT file you can find into Resources_for_packages/Client as well.

How to run the application

This is a cross-platform application, so the following instructions works with all the major operating systems.

NOTE: You need to be in Executables/Server or Executables/Client folder when performing the instructions to run the application.

WARNING: The application was built with JDK 14.0.1, so you will probably need the corresponding JRE version (or higher) to correctly execute it.

1. Start the Server

First you need to start the Server.

You can do it on your computer, on a machine in your LAN, or on a machine connected to the Internet. Since the Client-Server communication is based on TCP protocol you need to specify the PORT on which the connection to your Server will occur (and be sure that you can actually connect to that specific port). You can do this by two ways: either from command line or modifying the server_settings.config file into connection_settings folder:

{
  "ip": "",
  "port": 9999
}

By default, if no port is specified nor connection setting file is found, the Server will listen to PORT 9999.

Now you can run the Server just by typing this command on your terminal:

java -jar SantoriniCore.jar [port_number]

2. Start Client(s)

After the first step, you can run one or more Clients to start a game.

You need to know the Server's IP address and PORT on which the application is listening. You can specify IP and PORT you want either by command line or by modifying the client_settings.config file into connection_settings folder:

{
  "ip": "127.0.0.1",
  "port": 9999
}

By default, if no IP address and no port are specified nor connection setting file is found, the Client will connect to the loopback address on 9999 port: 127.0.0.1:9999.

You can run a Client in two ways:

  1. Double-click on SantoriniClient.jar will open the GUI.
  2. Open the terminal and type
java -jar SantoriniClient.jar [--cli]
                              [--terminal]
                              [--gui]

These commands will respectively open the CLI, the Terminal, and the GUI version of the Client. If no interface-type argument is specified, the GUI will be opened by default. You can also modify the IP address and PORT to connect to by typing -ip and -port arguments.

Usage below:

java -jar SantoriniClient.jar [-ip ip_address] [-port port]

If you want both specify a certain type of interface and a different IP address and port to connect to, you can just compose the arguments:

java -jar SantoriniClient.jar [--cli] [-ip ip_address] [-port port]
                              [--terminal] [-ip ip_address] [-port port]
                              [--gui] [-ip ip_address] [-port port]

Parameters

  • --cli: runs Client as a Command Line Interface.
  • --terminal: runs Client as a Command Line Interface compatible with Windows Command Prompt.
  • --gui: runs Client as a Graphical User Interface (same as double-click).
  • -ip: lets the user choose the IP address of the Server to connect to.
  • -port: lets the user choose the Port of the Server to connect to.

NOTE: If you want to choose a different IP and/or a different Port to connect to, you need to specify both -ip and -port arguments anyway.


Final grade: 30 cum Laude / 30

Academic Year: 2019/2020

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Software Engineering Project, Final Examination 2019/2020. Group members: Altomare Andrea, Colombi Marco, Corbetta Giorgio.

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