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#ifndef COMPONENTTYPE_H | ||
#define COMPONENTTYPE_H | ||
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/** | ||
\brief Tipos de Componentes | ||
Enumeração com os tipos de componentes possíveis, usado no método Is que todo componente deve implementar. | ||
Foi colocado em um arquivo separado por problemas de inclusão circular entre GameObject e Component. | ||
*/ | ||
enum ComponentType{ | ||
DRAG_AND_DROP=0, | ||
HIT_POINTS, | ||
AI_GO_DOWN, | ||
WAVE_MANAGER, | ||
SIZE, | ||
COMPONENT_TYPE_SIZE | ||
}; | ||
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#endif // COMPONENTTYPE_H |
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