This project implements the boids flocking algorithm in C# to create an interesting procedural animation boids scurrying about the screen. This simulation produces complex emergent flocking behavior from a system where individual boids follow a simple set of rules.
- C# 9.0
- .NET 5.0
- SkiaSharp
- WPF
- xUnit.net
Copyright (c) 2022 Anastasiya Trembach. MIT License