#aof-file-parser
A module to read and write .aof files. The aof file format is used by the website aof.gg (AnalyzeOrFeed) to store League of Legends replays and some additional metadata.
npm install --save https://github.com/AnalyzeOrFeed/aof-file-parser
let aofParser = require('aof-file-parser');
let game = {
// insert game data here
};
// to write a file
aofParser.save(game, 'replay-euw-123', (result) => {
if (!result.success) {
console.log(result.error); // Error, file has not been saved
} else {
// File has been saved!
console.log(result.warnings); // If there were warnings, print them
}
});
// read a file
aofParser.load('replay-euw-123.aof', (result, replayMetadata, replayData) => {
if (!result.success) {
console.log(result.error);
} else {
// Replay has been loaded
}
});
Contains all the necessary information about the game.
The location of the aof file (without .aof ending).
The callback that will be called in case of an error or when the file has been saved successfully.
- If success is false, result.error will contain the error message
- If success is true, result.warnings can contain warnings, but the file will still have been saved
Location of the .aof file.
callback: (result: {success: boolean, error: string}, replayMetadata: replayMetadata, replayData: replayData) => any
The callback that will be called in case of an error or when the file has been parsed successfully.
var game = {
regionId: number; // Region id: Can be obtained using our API: https://api.aof.gg/v2/data/static
gameId: number;
riotVersion: string; // Version of the current patch. For example: 6.9.1 Can be obtained using our API: https://api.aof.gg/v2/data/static
key: string; // Encryption key provided by the Riot API
endStartupChunkId: number;
startGameChunkId: number;
players: Array<Players>;
keyframes: Array<Keyframes>;
chunks: Array<Chunks>;
}
var players = {
id: number; // Summoner ID
summonerName: string;
teamNr: number; // 0 for blue or 1 red team
leagueId: number;
leagueRank: number;
championId: number;
dId: number; // ID of the summoner spell on d
fId: number; // ID of the summoner spell on f
}
var replayMetadata = {
version: number; // Version of the .aof file format
regionId: number;
gameId: number;
riotVersion: string;
key: string;
endStartupChunkId: number;
startGameChunkId: number;
players: Array<Players>;
}
var replayData = {
keyframes: [{
id: number; // Keyframe ID
data: binary; // Keyframe data
}],
chunks: [{
id: number; // Chunk ID
data: binary; // Chunk data
}]
}