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Fix issue - shoulder buttons do not perform page up/down actions #666
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Commits on Nov 30, 2020
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Merge pull request #711 from tomaz82/fix_scaling
Fix broken grid themes
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Commits on Dec 1, 2020
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Merge pull request #715 from cmitu/grid-view-placeholder-fix
gridview: ignore placeholders on metadata updates
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Commits on Dec 2, 2020
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Commits on Dec 13, 2020
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Commits on Jan 22, 2021
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cmake: use the non-glvnd version of GL libraries
Changed the CMP0072[1] `cmake` policy to use `libGL` for OPENGL_LIBRARIES, instead of `libOpenGL`, provided by `libglvnd` (default from `cmake` 3.11). This should fix situations where there the OpenGL implementation doesn't have `glvnd` support and `emulationstation` gets linked to the `glvnd` library.`libSDL2` dl-loads a different `libGL` and this results in a non-working GL context. [1] https://cmake.org/cmake/help/git-stage/policy/CMP0072.html
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Merge pull request #728 from cmitu/cmake-opengl-preference
cmake: use the non-glvnd version of GL libraries
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Commits on Feb 23, 2021
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Less strict file permission checking (Linux): mode at least one exec …
…bit (ugo), no sticky bit. Indicative log message if execution fails probably due to insufficient file permissions. Refers to: https://retropie.org.uk/forum/topic/29651/emulation-station-game-start-script-not-executable
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Commits on Feb 26, 2021
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Merge pull request #689 from pjft/remove-vlc-guard
Update video screensaver settings
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Merge pull request #686 from pjft/improve-gamelist-update
Improve Update Gamelist logic and performance
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Commits on Feb 28, 2021
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Merge pull request #688 from pjft/improve-file-accesses
Improve file-system accesses
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Merge pull request #690 from pjft/indexing-screensaver
Adds option for background resource indexing during screensaver
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Merge pull request #720 from o-p-a/fix_setvolume_error_msg
Fix insignificant message typo in VolumeControl.cpp
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Commits on Mar 2, 2021
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Merge pull request #729 from PhilaPhan80/add-ignore-articles-option
Add option to ignore common leading articles in Filename sort
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Merge pull request #734 from Gemba/fb_delay_description_scroll
Adds longer delay (5secs) for start of description text autoscroll.
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Merge pull request #685 from o-p-a/allow_alwaysupcase_0
Allow <forceUppercase>0</forceUppercase> in <textlist>
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Commits on Mar 3, 2021
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Rev2 - Added two systems in the scrape
All changes in just one commit, as discussed earlier Add NEOGEO_CD NINTENDO_POKEMON_MINI Id Fix NINTENDO_GAME_AND_WATCH
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Merge pull request #735 from Rocklima2/master
Added two systems in the scrape - NEOGEO_CD, NINTENDO_POKEMON_MINI - and updated the NINTENDO_GAME_AND_WATCH id.
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Commits on Mar 5, 2021
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Commits on Mar 18, 2021
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Commits on Mar 20, 2021
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Merge pull request #590 from fabricecaruso72/enhanced-loading
Added a progressbar during loading + threaded loading for systems
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Commits on Mar 24, 2021
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Fix video screensaver launch game controls
Video screensaver wasn't launching games when the Image screensaver had been set to use custom images, even if not in use. Introduced in #673 . Reported in https://retropie.org.uk/forum/topic/29291/video-screensaver-black-screen-with-omx-on-and-controls-not-working/
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Commits on Mar 26, 2021
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Commits on Mar 27, 2021
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Merge pull request #738 from Rocklima2/small-fix
IF reduce and Fix delete buffer
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Commits on Mar 31, 2021
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In #688 the change from getCanonicalPath to getAbsolutePath improved performance, but the case of an empty path was not resolving appropriately for the VLC video player.
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Commits on Apr 3, 2021
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Commits on Apr 5, 2021
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Commits on Apr 9, 2021
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Merge pull request #742 from Gemba/fb_long_gamenames_scroll_fix
Fixes scroll detection for themes with forceuppercase gamelist display
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Commits on Apr 11, 2021
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Merge pull request #741 from Gemba/fb_double_press_for_favs_remove
Remove from favorites/collections with double press of Y button
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Commits on Apr 12, 2021
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Commits on Apr 17, 2021
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Merge pull request #740 from Gemba/fb_fullscreen_paging_with_lr_lb
Full screen paging in gamelist view with lb/rb
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Commits on May 6, 2021
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Merge pull request #747 from XenuIsWatching/master
fix pokemon mini default platform name
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Commits on May 7, 2021
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Commits on May 10, 2021
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Commits on May 12, 2021
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Merge pull request #749 from XenuIsWatching/svg_scaling
Fix issue with svg scaling
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Commits on May 16, 2021
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input: change how startup events are discarded
Use a different approach for discarding any queued input events during startup. We want to make sure that when the UI is shown, there are no pending events that could start a game/open the menu/switch system/etc. The new code allows also to: * ignore input events during splashscreen * handle the case when a keyboard/keyboard type controller is used * allow the handling of SDL_JOYDEVICEADDED events (which were discarded with `SDL_JoystickEventState(SDL_DISABLE)
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Commits on May 17, 2021
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Changes necessary to implement Scripting events for "game-select", "s…
…ystem-select" and "screeensaver-game-select".
EnsignRutherford committedMay 17, 2021 Configuration menu - View commit details
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Commits on May 18, 2021
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Added an additional optional parameter to "Scripting" module and adde…
…d code to fire an event when ES is configured to bring up a startup system.
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Commits on May 20, 2021
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Added "NULL" string to the parameters to the scripting if there are n…
…o games available. This allows the bash scripts to pick up this event and perform an action as opposed to not triggering the event.
EnsignRutherford committedMay 20, 2021 Configuration menu - View commit details
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Commits on May 21, 2021
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handle error while reading file
tellg can report -1 if there was an error while reading the file, because it was casted to a size_t type which is unsigned, this will become 18446744073709551615. It will then attempt to allocate that many bytes and of course crash. This will just return an empty resource if there was an error.
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Merge pull request #754 from XenuIsWatching/bugfix/fileseekerror
handle error while reading file
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Merge pull request #750 from cmitu/start-input-disable
input: change how input events during start are discarded
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Merge pull request #745 from Gemba/fb_no_confirm_quit
CLI option --no-confirm-quit for skipping the confirm dialog on quit …
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Added "NULL" string to the parameters to the scripting if there are n…
…o games available. This allows the bash scripts to pick up this event and perform an action as opposed to not triggering the event.
EnsignRutherford committedMay 21, 2021 Configuration menu - View commit details
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Commits on May 29, 2021
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Merge pull request #666 from benjdero/simplify-grid-update
Simplify grid tiles update code
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Commits on Jun 17, 2021
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Removed superfluous calls to the scripting engine for 'dim' and 'blac…
…k' screensaver mode.
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Commits on Jun 19, 2021
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Changed the placement of the screensaver-start event to occur before …
…the screensaver is started as that will fire off an event depending on the setting.
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Commits on Jul 13, 2021
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Improved randomisation: card deck approach, use ranlux48 and random_d…
…evice for seed - Use C++11 built-in ranlux48 and random_device for seeding - Shuffles systems (aso.) like a card deck and picks top system until empty, then shuffles again - Fixes the flaws of the current random implementation: Real 1/N chance for an element in a set of N - Minor refactorings
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Commits on Jul 22, 2021
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Merge pull request #757 from Gemba/fb_perfect_shuffle
Better Random: Perfect shuffle of systems, games and screensaver items
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Commits on Aug 20, 2021
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input: disable the SDL2 HIDAPI drivers by default
This ensures that configurations created before HIDAPI drivers were enabled by default (2.0.12) will work when EmulationStation uses a newer SDL2 version. Using the HIDAPI drivers may produce a different name for joysticks and pottentially changes the mapping. Example using a PS4 (Dualshock 4) controller: - without HIDAPI, the controller is named "Wireless Controller", with HIDAPI enabled is named "PS4 Controller" - without HIDAPI, the D-Pad is detected as a HAT, but with the drivers enabled it's detected as a series of buttons - the device GUID is different between the 2 configurations The different name would probably break also the input configuration script for RetroArch, which doesn't use SDL2 as default input driver and would receive a wrong name and wrong mappings. Note that the HIDAPI drivers are available just for a few controller models (PS4/PS4/Amazon Luna/Stadia/Xbox360(w)/Xbox One/Steam), but these controllers are widely used and breaking their configuration would cause much confusion.
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Commits on Sep 7, 2021
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refactored ScreenSaver startScreenSaver method to allow video files i…
…n slideshow mode
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Commits on Sep 8, 2021
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Commits on Sep 9, 2021
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Commits on Sep 13, 2021
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Commits on Sep 27, 2021
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Commits on Oct 10, 2021
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Rename instances of image to media in SlideShow Screensaver mode
* renamed image to media and added setting rename function * replaced references to 'image' with 'media' and removed hardcoded video extensions * fixed a bug when checking a null path
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Commits on Oct 31, 2021
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Merge pull request #768 from tomaz82/center_gamelist
Center the gamelist in the available textlist height
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Commits on Dec 20, 2021
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TimeUtil: use
strftime
for date/time formatting.The change extends the DateTime formatting options and simplifies a bit the code.
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Added: * Nintendo Switch (TGDB, ScreenScraper) * TIC 80 (ScreenScraper) * PICO-8 (ScreenScraper) * Sam Coupe (TGDB, ScreenScraper) * PC-FX (TGDB, ScreenScraper) * ZMachine (ScreenScraper) Updated: * ZX81 Sinclair - added for TGDB
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Commits on Dec 26, 2021
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Commits on Jan 10, 2022
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Merge pull request #762 from cmitu/hidapi
input: disable the SDL2 HIDAPI drivers by default
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Commits on Jan 17, 2022
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Removed reference to the profiling utility.
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Commits on Jan 18, 2022
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Merge pull request #767 from johnodon/master
Update FileSystemUtil.cpp - Allow for multilevel absolute paths in gamelist.xml
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Commits on Jan 19, 2022
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Merge pull request #771 from cmitu/scrape-systems2
Scraping platforms update
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Merge pull request #766 from TheMasterWho/feature/ScreensaverSlidesho…
…wVideos Feature: Slideshow screensaver video support
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Added fully qualified path to game-select events and added game name …
…to game-start event.
EnsignRutherford committedJan 19, 2022 Configuration menu - View commit details
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Commits on Jan 20, 2022
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Merge pull request #770 from cmitu/date-time-format
TimeUtil: use `strftime` for date/time formatting.
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Commits on Jan 25, 2022
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Improve text wrapping (rebased #269)
This is a re-work of PR#269 and PR#314: * originally proposed by @eagle0wl and discussed/tested with @zigurana during #269, with the motivation being to accomodate texts in languages that don't use spaces between successive characters and words (e.g. Japanese/Chinese). * @zigurana created a smaller PR in #314 (now closed), but hasn't been updated after @tomaz82's work that changed the Unicode (UTF8) string handling functions (see #297). I've taken the changes from @zigurana's PR (#269) and updated the code to use `Utils::String::chars2Unicode`. I added a smaller change for parsing the text. Since we analyze each Unicode code point now (instead of a string), I replaced the `sizeText` call with a simpler function, which gets the size for just the codepoint being scanned. `lineWidth` is consequently incremended for each Unicode code point or reset on a new line. The performance of `textWrap` looks similar or better than the previous implementation (based in whitespace tokenization) and the results are similar to what was tested during the initial PR (#269). **NOTE**: the line breaking for non-whitespace texts is a simple split around Unicode code points. Each language may have additional rules for line breaking in texts (i.e. some characters are not allowed at the end/beginning of a line, etc.). These rules are not implemented in this update, it would require additional text analysis. Some details on line breaking rules for Japanese/Chinese/Korean languages can be consulted at https://en.wikipedia.org/wiki/Line_breaking_rules_in_East_Asian_languages Original descriptions for the changes on which this modification is based: * from @eagl0wl's #269, _refine text wordwrap_: > refined single-multibyte text wordwrap. > You can now properly wrap Japanese character strings. > You can see some screenshot. If necessary, I can present more screenshots. > http://eagle0wl.hatenadiary.jp/entry/2017/10/24/003606 * from @zigurana's #314, _Line-breaking (wrapping) for non ascii strings_ > New PR (replacing #269). Closes: #269 Supercedes: #269
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Merge pull request #732 from Gemba/fb_minor_err_msg_on_noexec_script
Improved warning message when userscript is not mode 755.
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Merge pull request #769 from cmitu/jp-wordwrap
Improve text wrapping (rebased #269)
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Merge pull request #776 from pjft/fix-kiosk-filter
Fix navigating to parent when list is filtered
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Commits on Jan 27, 2022
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Merge pull request #778 from tomaz82/lineendings
Fix broken lineendings
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Commits on Jan 30, 2022
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Commits on Jan 31, 2022
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Merge pull request #779 from tomaz82/fix_wrap_text
Fix infinite loop in wrapText when maxWidth is less than 0
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scraper: teach ScreenScraper to use the user input
Fixed the ScreenScraper search by user input, since it only by searched by filename and ignored the user input for the game name.
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Merge pull request #777 from cmitu/scraper-input
scraper: teach ScreenScraper to use the user input
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Commits on Feb 1, 2022
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Merge pull request #751 from EnsignRutherford/game-system-select-events
Changes necessary to implement Scripting events for "game-select", "system-select" and "screeensaver-game-select"
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Commits on Feb 8, 2022
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Commits on Feb 12, 2022
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resources: update MAME files and add a generator
Added a script to generate the MAME related resources (devices/bioses/names) from a series of DAT files. `mameres.py` ingests several XML based DAT files and produces the 3 MAME resource files. The operation merges the info from all given files. For `mamenames.xml`, the `realname` precendence is based on the 1st occurence of the romset in the DAT files, so the order of the files is important. The resources added in this commit are based on (in this order): * MAME 240 (Jan-2022) (games, bioses and devices) * FinalBurn Neo (11 Feb 2022) (games and bioses) * Mame2003 Libretro (11 Feb 2022) (games and bioses) Note: the devices file was generated from the 'MAME 0.240.dat' file, since it contains both MESS and Arcade systems.
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Merge pull request #782 from cmitu/mame-resources2
resources: update MAME files and add a generator
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Commits on Feb 13, 2022
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Merge pull request #780 from tomaz82/skip_directory_check
Skip isDirectory check on known directory paths
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Commits on Mar 1, 2022
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Commits on Mar 5, 2022
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Commits on Mar 20, 2022
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restructured --help output, removed legacy --help output from README.…
…md and removed surplus SplashScreenProgress switch (always true).
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Commits on Apr 20, 2022
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SystemView: fix random system warp crash
When no Game system is visible, choosing a random system in the carousel will lead to a crash. Added an extra check before the random shuffle is performed.
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Merge pull request #789 from cmitu/shuffle-bobble
SystemView: fix random system warp crash
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Commits on Apr 24, 2022
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Merge pull request #786 from Gemba/fix_quicksys_select_scrolling
fixes continued scrolling on system leave and reenter navigation
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Merge pull request #787 from Gemba/fb_paging_lb_rb_enhanced
Cursor movement more user friendly when using paging with full page.
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Merge pull request #784 from Gemba/fb_enhance_cli_help
Brooming of --help output
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Commits on May 1, 2022
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Commits on May 2, 2022
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Merge pull request #791 from cmitu/fixup1
guis: fix wrong dialog title for video resolution
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Commits on May 7, 2022
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RPI support: add a separate omxplayer build option
Modified the build options and source files to enable `omxplayer` for video previews only when the `OMX` option is used. Updated the build instructions on RPI accordingly and added some notes about the deprecation of the BRCM GPU drivers in RasPI OS 'Bullseye'. Previously, the `RPI` build option would be used to add both RPI specific audio settings/VRAM limits AND add `omxplayer` support. However, `omxplayer` does not work with the RPI KMS video driver (`vc4-kms-v3d`) or with a 64bit RPI system, due to the lack of OpenMAX (OMX) API support. The new RasPi OS ('bullseye') has made the KMS driver the default [1] and doesn't offer `omxplayer` anymore (considered deprecated [2]). Splitting the OMX support from the RPI option allows to set some default values for RPI systems without automatically adding the `omxplayer` bits. [1] https://www.raspberrypi.com/news/raspberry-pi-os-debian-bullseye/ [2] popcornmix/omxplayer@1f1d0ccd65
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Commits on May 13, 2022
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Fix VideoPlayerComponent not handling multiple child processes needed…
… to be reaped when Scripting events are being fired
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Merge pull request #790 from obrie/game-select-omx-freeze-alt
Fix race condition between Video component and Scripting events causing ES to freeze
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Commits on May 15, 2022
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Added for scraping: * TI-99 (ScreenScraper, TheGamesDB) * Dragon32/64 (ScreenScraper)
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Merge pull request #793 from cmitu/platform-updates
scrapers: platform updates
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Commits on May 22, 2022
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Merge pull request #792 from cmitu/audio-changes
RPI support: split omxplayer build option
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Merge pull request #652 from hhromic/modernise-findsdl2
Modernise SDL2 CMake find module
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Commits on Jun 1, 2022
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gamelists: remove scraped files when removing game
Remove thumbnail, video, image and marquee files for a game when the game file is removed. Check for shared assets when deleting the resources, just in case the scraped files are used in another gamelist, for another game.
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Merge pull request #794 from cmitu/del2-metadata
gamelists: remove scraped files when removing game
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renderer: Add build option for OpenGL 2.1
Add option USE_GL21 which can be activated with „-DUSE_GL21=On“. Use OpenGL 1.4 by default for backward compatibility.
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Merge pull request #795 from gizmo98/opengl21
renderer: Add build option for OpenGL 2.1
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Commits on Aug 8, 2022
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ViewController: improve bulk removal of entries
Added an extra parameter for the `remove` call, hinting that a refresh of the View is not desired. This skips any `onFileChanged` event called at the end of `remove`, leaving it to the caller to explicitely call the `onFileChanged` method. The skip decreases the time spent in `remove`. The sole usage - right now - is during the initial built-in collections creation, when the `recent` collection trimming can take a long time when it has >>50 entries.
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Commits on Aug 20, 2022
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FileSystemUtil: Update path cache when creating new directory
With this fix in place, emulationstation will start up correctly when there is no ~/.emulationstation directory present.
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CollectionSystemManager: Fix possible crash in destructor
This could happen if no mCustomCollectionsBundle was initialized.
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timeutil: fix building with recent
gcc
versions.Included `time.h` to get the declarations of `time_t` and `struct tm`. Should fix building with `gcc` 12.x.
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Merge pull request #805 from sylt/master
FileSystemUtil: Update path cache when creating new directory
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Fixes ES crash after boot on stale SDL joy add/remove events.
This happens whenever a joystick is remved during ES splashscreen. Putting the PR here after initial discussion in forum: https://retropie.org.uk/forum/topic/33014/failed-assertion-on-connected-joysticks-terminates-emulationstation-on-specific-conditions
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Merge pull request #807 from cmitu/get-the-time
timeutil: fix building with recent `gcc` versions.
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Commits on Aug 23, 2022
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Merge pull request #809 from Gemba/fix_num_joystick_assertion
Fixes ES crash after boot on stale SDL joy add/remove events.
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Merge pull request #802 from cmitu/view-bulk-remove-2
ViewController: improves bulk removal of entries
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Merge pull request #806 from sylt/fix-shutdown-crash
CollectionSystemManager: Fix possible crash in destructor
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Commits on Sep 18, 2022
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Commits on Dec 4, 2022
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Merge pull request #813 from sylt/fix-memleaks
TextureData: Fix memory leak of svgImage
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Commits on Dec 15, 2022
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input: remove useless XML node in the temporary output
The `<inputAction>` node is useless for the temporary input configuration, so remove it. Normally, because of the previous `reset` call of the parent document, it would be empty, but I've encountered situations when the memory is not cleared and there's (random binary) garbage added to the temporary configuration file. This results in a broken XML file and the auto-configuration scripts in RetroPie will all fail.
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Merge pull request #815 from cmitu/input-vestige
input: remove useless XML node in the temporary output
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Commits on Dec 22, 2022
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input: export additional info for joysticks inputs
Added some extra info to help RetroPie's auto-configuration scripts by exporting the joystick Vendor and Product IDs, which should help with RetroArch's joypad profile generation. Since 2.0.14, SDL's joystick name (`SDL_CreateJoystickName`) is a normalized version of the name reported by the OS (culled consecutive spaces, trimming trailing spaces, renaming known joystick names like Xbox/PS). This breaks the input auto-configuration scripts in RetroPie, which generate a config with new name, while the emulators/ports expect to find the OS reported name (e.g. RetroArch - see #3398 [1] for an example). This issue is affecting especially PC users, which are not using RetroPie's (old) SDL version and who's RetroArch configuration is incomplete. Using the Vendor/Product ID would help these situations and support the new SDL versions when added to RetroPie. [1] RetroPie/RetroPie-Setup#3398
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Commits on Feb 18, 2023
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Fixes several cursor misplacements when full page scroll with LB/LR on.
Including fix for cursor highlighting in visible list area when game is launched from screensaver. Squashed into one commit.
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Commits on Feb 27, 2023
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Squashed commit of the following:
commit 895e176c513ca1556c60c5c29c85bd43da3675e0 Author: Gemba <[email protected]> Date: Fri Aug 5 13:37:44 2022 +0200 Changes to allow rollover at gamelist edges instead of rolling back in 'slide' mode. Needs 'Transition Style' set to 'slide'. Needs 'Quick Navigation' in Gamelist view enabled.
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Merge pull request #801 from Gemba/fix_ui_transition_style_slide_game…
…listview_rollover UI Slide Mode: Changes to allow rollover left/right at gamelist-view edges
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Squashed commit of the following:
commit 47fc0c9edb95b08fccde01fd1778e3789f6e617a Merge: 7f3bc53 5a3b907 Author: Gemba <[email protected]> Date: Wed Mar 1 07:36:05 2023 +0100 Merge branch 'master' of https://github.com/Gemba/EmulationStation into fix_short_desc_wordwrap commit 5a3b907 Merge: 34b2545 0057745 Author: pjft <[email protected]> Date: Mon Feb 27 20:01:05 2023 +0000 Merge pull request #801 from Gemba/fix_ui_transition_style_slide_gamelistview_rollover UI Slide Mode: Changes to allow rollover left/right at gamelist-view edges commit 0057745 Author: Gemba <[email protected]> Date: Mon Feb 27 20:46:58 2023 +0100 Squashed commit of the following: commit 895e176c513ca1556c60c5c29c85bd43da3675e0 Author: Gemba <[email protected]> Date: Fri Aug 5 13:37:44 2022 +0200 Changes to allow rollover at gamelist edges instead of rolling back in 'slide' mode. Needs 'Transition Style' set to 'slide'. Needs 'Quick Navigation' in Gamelist view enabled. commit 7f3bc5345577f6d0d6625bec6a40fa2468e0395d Merge: be99449 b88f5ac Author: Gemba <[email protected]> Date: Sat Feb 18 16:11:23 2023 +0100 Merge branch 'fix_short_desc_wordwrap' of https://github.com/Gemba/EmulationStation into fix_short_desc_wordwrap commit b88f5ac Merge: 1eb0147 34b2545 Author: Gemba <[email protected]> Date: Sat Feb 18 12:58:46 2023 +0100 Merge branch 'RetroPie:master' into fix_short_desc_wordwrap commit 1eb0147 Merge: 07002d6 0c4b42d Author: Gemba <[email protected]> Date: Sun Sep 25 14:31:36 2022 +0200 Merge branch 'RetroPie:master' into fix_short_desc_wordwrap commit 07002d6 Author: Gemba <[email protected]> Date: Sat Aug 13 18:37:11 2022 +0200 Make short descriptions wrap to next line instead of adding ellipsis. The ellipsis effect instead of wrapping to a new line had two causes: 1. A short description ends slightly after the x-bounding value of the textcomponent (can happen in any theme). 2. Themes with a linespacing with less than 1.2 (120% of highest character) get a wrong flag set for detecting if it is a multi line text. Carbon uses 1.5 linespacing by default thus this case never to carbon. Fixes: 1. An additional clause in Font.cpp::wrapText() was added to fix this effect and to force wrapping instead of adding ellipsis. 2. The evaluation of the variable isMultiline in TextComponent::onTextChanged() takes the actual linespacing for calculation instead of the "magic float" of 1.2. cf. https://retropie.org.uk/forum/topic/32893/very-short-descriptions-don-t-wrap commit be99449 Author: Gemba <[email protected]> Date: Sat Aug 13 18:37:11 2022 +0200 Make short descriptions wrap to next line instead of adding ellipsis. This effect was agnostic to the theme in use. The ellipsis effect was most prevalent on short descriptions, but may also occour whenever the last line of a description shortly ends after the maximum width of the bounding box, overrunning the bounding box by upto two non whitespace characters. An additional clause in Font.cpp::wrapText() was added to fix this effect and to force wrapping instead of adding ellipsis. cf. https://retropie.org.uk/forum/topic/32893/very-short-descriptions-don-t-wrap
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Squashed commit of the following:
commit 47fc0c9edb95b08fccde01fd1778e3789f6e617a Merge: 7f3bc53 5a3b907 Author: Gemba <[email protected]> Date: Wed Mar 1 07:36:05 2023 +0100 Merge branch 'master' of https://github.com/Gemba/EmulationStation into fix_short_desc_wordwrap commit 5a3b907 Merge: 34b2545 0057745 Author: pjft <[email protected]> Date: Mon Feb 27 20:01:05 2023 +0000 Merge pull request #801 from Gemba/fix_ui_transition_style_slide_gamelistview_rollover UI Slide Mode: Changes to allow rollover left/right at gamelist-view edges commit 0057745 Author: Gemba <[email protected]> Date: Mon Feb 27 20:46:58 2023 +0100 Squashed commit of the following: commit 895e176c513ca1556c60c5c29c85bd43da3675e0 Author: Gemba <[email protected]> Date: Fri Aug 5 13:37:44 2022 +0200 Changes to allow rollover at gamelist edges instead of rolling back in 'slide' mode. Needs 'Transition Style' set to 'slide'. Needs 'Quick Navigation' in Gamelist view enabled. commit 7f3bc5345577f6d0d6625bec6a40fa2468e0395d Merge: be99449 b88f5ac Author: Gemba <[email protected]> Date: Sat Feb 18 16:11:23 2023 +0100 Merge branch 'fix_short_desc_wordwrap' of https://github.com/Gemba/EmulationStation into fix_short_desc_wordwrap commit b88f5ac Merge: 1eb0147 34b2545 Author: Gemba <[email protected]> Date: Sat Feb 18 12:58:46 2023 +0100 Merge branch 'RetroPie:master' into fix_short_desc_wordwrap commit 1eb0147 Merge: 07002d6 0c4b42d Author: Gemba <[email protected]> Date: Sun Sep 25 14:31:36 2022 +0200 Merge branch 'RetroPie:master' into fix_short_desc_wordwrap commit 07002d6 Author: Gemba <[email protected]> Date: Sat Aug 13 18:37:11 2022 +0200 Make short descriptions wrap to next line instead of adding ellipsis. The ellipsis effect instead of wrapping to a new line had two causes: 1. A short description ends slightly after the x-bounding value of the textcomponent (can happen in any theme). 2. Themes with a linespacing with less than 1.2 (120% of highest character) get a wrong flag set for detecting if it is a multi line text. Carbon uses 1.5 linespacing by default thus this case never to carbon. Fixes: 1. An additional clause in Font.cpp::wrapText() was added to fix this effect and to force wrapping instead of adding ellipsis. 2. The evaluation of the variable isMultiline in TextComponent::onTextChanged() takes the actual linespacing for calculation instead of the "magic float" of 1.2. cf. https://retropie.org.uk/forum/topic/32893/very-short-descriptions-don-t-wrap commit be99449 Author: Gemba <[email protected]> Date: Sat Aug 13 18:37:11 2022 +0200 Make short descriptions wrap to next line instead of adding ellipsis. This effect was agnostic to the theme in use. The ellipsis effect was most prevalent on short descriptions, but may also occour whenever the last line of a description shortly ends after the maximum width of the bounding box, overrunning the bounding box by upto two non whitespace characters. An additional clause in Font.cpp::wrapText() was added to fix this effect and to force wrapping instead of adding ellipsis. cf. https://retropie.org.uk/forum/topic/32893/very-short-descriptions-don-t-wrap
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Merge pull request #803 from Gemba/fix_short_desc_wordwrap
Make short descriptions wrap to next line instead of adding ellipsis.
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Commits on Mar 2, 2023
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Merge pull request #811 from Gemba/fix_misplaced_cursor_on_lb_lr_paging
Fix misplaced cursor on LB/LR paging on specific conditions
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Commits on Mar 3, 2023
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Merge pull request #816 from Gemba/fix_optimize_textwrap_calls
Reduces callcount to TextComponent.onTextChanged()
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Commits on Mar 21, 2023
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Squashed commit of the following:
commit 5d07dac Author: Gemba <[email protected]> Date: Wed Mar 22 01:04:40 2023 +0100 re-enable wrapping when fixed >0 y-size value of TextComponent is given
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Merge pull request #817 from Gemba/fb_reenable_backward_compatible_wr…
…apping Reenables backward compatible text wrapping for some themes
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Commits on Apr 11, 2023
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Merge pull request #797 from cmitu/sdl-vendored-input
input: export additional info for joysticks inputs
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Commits on Jul 21, 2023
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Address screensaver video/audio not stopping on game launch
Recent reports of specific configurations or versions changing some of the event handling order, resulting in the screensaver video/audio not stopping when a game is launched from it. Can't replicate on my end, but these changes should be harmless for the current setup, and should help with that scenario. To be fair, it should have been there from the get go - it's just pure luck that things worked until now, as the screensaver was being halted before this code would run.
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Merge pull request #823 from WiltonMicroSystems/WIN32
Add and document WIN32 build support
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Commits on Aug 11, 2023
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Merge pull request #824 from iratahack/master
Resolved compiler warnings using clang 14.0.0 on Ubuntu-22.04.3
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Commits on Aug 12, 2023
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Fixes the null selection for ROMs starting with Unicode or Umlauts
The null selection will then on confirming "Jump to ..." in the Gamelist Options menu crash ES (assertion failed)
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Commits on Aug 13, 2023
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Merge pull request #826 from cmitu/vlc-doc
docs: document the libVLC dependency
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Merge pull request #825 from Gemba/fix_options_jumpto_selection
Fixes the null selection for ROMs starting with Unicode or Umlauts
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Merge pull request #827 from tomaz82/fix_win32
Fix VC2017 not having unistd.h
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Commits on Aug 21, 2023
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Rebased to resolve conflicts with main. Fixes these glitches in optio…
…ns menu: - Sort order not remembered during ES session - "Jump to ..." only correct on "name, asc." sort order - Metadata edit with rename name leaves list cursor misplaced - Scroll of long filename in gamelist restarts even if option dialog is closed without any changes - Sort order description "filename" changed to "name" - Some minor code smells
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Merge pull request #822 from Gemba/fix_glitches_gui_gamelist_options_…
…menu Fixes these glitches in UI gamelist options menu:
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Commits on Aug 22, 2023
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Fix: A TextComponent's value is rendered with an overly large height
in a GUI menu when put into the _last_ row of a menu.
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Merge pull request #821 from tfc/pugixml-portability
Fix pugixml include paths and make submodule optional
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Merge pull request #829 from Gemba/fix_last_textcomponent_too_large_i…
…n_menu Minor: A TextComponent's value is rendered with an overly large height ...
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Merge pull request #830 from Gemba/fix_slideshow_custom_video_pt1
Fixes 'blank screen effect' when custom video is used in slideshow
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Commits on Aug 26, 2023
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Merge pull request #831 from Gemba/fix_slideshow_custom_video_pt2
Refactorings for "slideshow with custom video"
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Commits on Oct 8, 2023
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Gamelist bugfix: don't show un-registered extensions
Updated the parsing of an existing gamelist to exclude entries without an extension present in `es_systems.cfg`. This can happen when the list of extensions is updated and some extensions are removed, but the `gamelist.xml` entries are not removed. EmulationStation would still consider the excluded extension's entries as valid gamelist entries, without filtering them out.
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Merge pull request #832 from cmitu/gamelist-exclude
Gamelist bugfix: don't show un-registered extensions
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Commits on Oct 21, 2023
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system: don't lowercase the extensions during parsing
This reverts the changes in 5349be1 that lower-cased the extension of the files listed and the system registered extensions. On case-sensitive filesystems (i.e. Linux), this restores the ability to 'hide' certain files from being shown just be changing the case of the files' extension. This ability is used by certain RetroPie users to hide unwanted files, without them showin up in the gamelist, by modifying `es_systems.cfg` and removing the uppercase extension of the files.
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Merge pull request #833 from cmitu/gamelist-exclude-2
system: don't lowercase the extensions during parsing
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Commits on Dec 8, 2023
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Merge pull request #835 from Gemba/fix_slideshow_controls_during_sleep
fix 'input in sleep mode starts game'
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Commits on Dec 15, 2023
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Merge pull request #838 from pjft/collections-crash
Fix crash during collection updates
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Merge pull request #839 from pjft/threaded-index
Fix crash on game launch from screensaver
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Commits on Dec 16, 2023
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Ignore unmapped windows during screensaver controls
Some controllers send ghost inputs at times (slight analog movements, or others) that would wake up the video screensaver when expecting other controls. This ignores them in that context.
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Merge pull request #840 from pjft/invalid-inputs
Ignore unmapped windows during screensaver controls
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Commits on Jan 6, 2024
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sinavir committed
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Merge pull request #842 from sinavir/fix_logfile_closing
Fix logfile closing when logfile is not opened
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Commits on Jan 8, 2024
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Merge pull request #843 from pjft/pugixml-warn
Fix Pugixml deprecated method
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Commits on Jan 10, 2024
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Add option to launch screensaver with games from only the current system
- Add option to launch random video/image screensaver with games from only the current system - Adjust screensaver controls to allow A to select the current game without launching
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Fix rendering of opaque rating textures
Change order so we render the filled texture top of the filled texture.
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Merge pull request #844 from pjft/fix-opaque-rating
Fix rendering of opaque rating textures
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Only recreate GameList View if it can change type
- Add logic to only recreate view if automatic, or in a view type that can be upgraded with metadata details
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Merge pull request #845 from pjft/improve-collections-performance
Only recreate GameList View if it can change type
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Commits on Jan 13, 2024
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Merge pull request #846 from pjft/system-screensaver
Improve random video/image screensaver controls
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Commits on Jan 15, 2024
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Commits on Jan 18, 2024
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Revert "Only recreate GameList View if it can change type"
This reverts part of commit beb193c for unintended behaviors.
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Merge pull request #848 from pjft/revert-gamelist-recreate
Revert "Only recreate GameList View if it can change type"
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Merge pull request #849 from pjft/collections-toggle-perf
Try to improve performance when adding/removing games from collections
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Commits on Jan 21, 2024
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Small fixes and UX tweaks to screensaver changes
Change order of menu Fix image screensaver game selection Fix some glitches with subtitles and video gamelist view
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Merge pull request #847 from pjft/system-screensaver
Change order of menu per user request Fix image screensaver game selection Fix glitches with subtitles and video gamelist view
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Commits on Jan 22, 2024
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- Use constant var instead of -1 for setViewportTop() - integrate logic to list cursor refresh into setCursor() - Fix cornercase with cursor placement after screensaver 'A' btn press - Fix cornercase in GuiGamelistOptions: If user stands inside Collections system which shows folders, then the option to launch a system only screensaver should not be available, only inside such folder. Additionally the Retropie Config 'System' should also not show the launch system screensaver menuentry.
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Merge pull request #851 from Gemba/rf_screensaver_enhanced_controls
Refactorings and two cornercases of 'screensaver enhanced controls'
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Commits on Jan 26, 2024
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Merge pull request #852 from pjft/default-collection
Add option to specify collection to store favorites from screensaver
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Commits on Jan 28, 2024
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Merge pull request #854 from pjft/fix-vlc-mute
Fix VLC not unmuting itself after initialization
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Merge pull request #855 from WiltonMicroSystems/WIN32
Small corrections to WIN32 build documentation in README.md
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Commits on Feb 1, 2024
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Merge pull request #856 from pjft/random-collection
Add support for a Random collection
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Commits on Feb 2, 2024
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- Updated labels - Add "Exclusion" collection setting
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Merge pull request #857 from pjft/random-updates
Updates to Random Collections
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Commits on Feb 6, 2024
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Minor issues with "Collection use during Screensaver":
1. Menuitem text shortened to fit on 4:3 or 5:4 displays. ~~~2. <DEFAULT> renamed to "Favorites".~~~ undone ~~~3. Simplified applySettings() as I could not manage to defaultScreenSaverCollection->getSelected() to be not set.~~~ undone 4. setupScreenSaverEditingCollection() renamed to handleScreenSaverEditingCollection().
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Merge pull request #853 from Gemba/fb_custom_coll_during_scrsaver
Minor suggestions for "Collection use during Screensaver"
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Commits on Feb 7, 2024
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Changes to maintain and persist <folder/> information in a gamelist:
1. folder elements are loaded when present in a gamelist and if they match the filesystem representation 2. missing optional folder elements are rendered empty in theme (and not "unknown") 3. As before non-existing folder elements are generated by ES, with mandatory elements <path/> and <name/>, but with this PR, whenever metadata is edited for this folder object (FileData class) it is persisted 4. Editiing metadata on existing <folder/> gets persisted too 5. UI metadata edit: layout fix that renders entered metadata not centered when returning from editing 6. UI metadata edit: format tooltip for date format in release date field
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Merge pull request #841 from Gemba/fb_gamelist_folder_persistence
Changes to maintain and persist <folder/> information in a gamelist:
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Commits on Feb 9, 2024
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Refactorings to #857 in C++11 standard and modified es_settings.cfg f…
…ormat for random collections
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Merge pull request #859 from Gemba/refact_settings_intmap_cpp11
Refactorings to #857 in C++11 standard
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Merge pull request #860 from Gemba/fix_md_rating_edit_save_prompt
Fix for false "Save Changes" prompt on string compare of game rating.
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Mention that the `pugixml` system library can be used if found, but it's optional
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Commits on Feb 18, 2024
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Merge pull request #862 from pjft/fix-invalid-folder
Fix initialization of metadata
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Prevent game launchers in a directory used as game launcher, as FileData::addChild() is only valid on filesystem folders with no or no valid game extension for that platform. Example: ``` scummvm/Violet.svm/ # directory acts as game launcher in ES, bc. of the extension. ├── Violet.svm # file is another valid game launcher. └── Violet.zblorb ``` May be end up in the gamelist as: ``` ... <game> <path>./Violet.svm</game> <!-- <game>-element bc. ES recognize only those as launchable --> ... </game> <game> <path>./Violet.svm/Violet.svm</game> <!-- <game> can not be added to parent node as it is also a <game> and not a <folder> --> ... </game> ```
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Commits on Feb 20, 2024
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Merge pull request #864 from pjft/fix-collection-warning
Address warning when exiting screensaver
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Handle cURL library deprecation for redirect options
Starting with 7.85, `CURLOPT_REDIR_PROTOCOLS` is deprecated [1] and `CURL_REDIR_PROTOCOLS_STR` [2] should be used instead. The changes modify the option used depending on the (compile time) libcurl version. [1] https://curl.se/libcurl/c/CURLOPT_REDIR_PROTOCOLS.html [2] https://curl.se/libcurl/c/CURLOPT_REDIR_PROTOCOLS_STR.html
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Merge pull request #865 from cmitu/curl-warning
Handle cURL library deprecation for redirect options
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Merge pull request #863 from Gemba/fix_861_nested_gamelaunch_files
Fix for nested game launchers
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Commits on Feb 22, 2024
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resources: update MAME files and resource generator
Updated the generation script to account for Python 3.12 deprecation of 'datetime.now()'. Re-generated the MAME resource files from the following DATs: * MAME 262 (Jan 2024) * FBNeo (22 Feb 2024) * Libretro Mame2003-Plus (22 Feb 2024)
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Merge pull request #866 from cmitu/mame-resources3
resources: update MAME files and resource generator
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This updates it to support mixer passthrough, and accommodate cases where the mute function wasn't supported.
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Commits on Apr 18, 2024
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Fix for cursor overrun in last played collection when LR/LB paging is…
… active and fix cursor placement when changing theme with a smaller/larger gamelist viewport.
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Merge pull request #874 from Gemba/fix_lrlb_paging_cursor_misplaced_l…
…astplayed Fix cursor overrun in last played collection when LR/LB paging is used
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Merge pull request #878 from Gemba/fix_collection_metadataedit_naviga…
…tion Fixes segfault after metadata edit in collections and navigating back…
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Commits on Jul 1, 2024
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Merge pull request #875 from Gemba/fix_save_on_new_custom_collections
Fix persistence of new collections, either from theme or custom name
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Commits on Jul 12, 2024
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Merge pull request #880 from o-p-a/help-fullscreen-borderless
help text for option --fullscreen-borderless
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Commits on Aug 9, 2024
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Merge pull request #883 from o-p-a/display_option
Add new option --monitor
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