Unfinished game project for the Ludum Dare 44 - challenged myself to make a Rust game working in the browser via WASM, while trying out Specs and Quicksilver.
Gave up because ATM creating UIs with Quicksilver is purely unfeasable and I lost too much time :(
Uploaded on github to provide a "working" example of :
- Using an ECS pattern (Specs) to implement a turn-based puzzle game (even though my design may require some work to be usable in a bigger scope)
- Experiment on Pathfinding in a tile-based environment using an ECS
Resource
- Displaying things on the screen with Specs + Quicksilver (see
renderer.rs
) - Experiment with multi-state management in Quicksilver (or lack, thereof)
- Async asset management (rushed a bit)
More info about the (unfinished) game concept and my other ideas in ideas.md