This repository has been archived by the owner on Jul 14, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 91
Random Gun Box - Must-have Suggestion #68
Open
OctothorpeObelus
wants to merge
24
commits into
V2.10
Choose a base branch
from
master
base: V2.10
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Clean the whole directory to make way for version 3
- Power Ups Added - You can now buy ammo off the walls.
- Added sounds for powerups & round starts/end - Modified how headshots are calculated - Added Nuke & Instakill powerups - Modified how the round system works slightly - Fixed some multiplayer specific bugs
- Added ability to view links on a door by pressing R (only works on props, not actual doors) - Entity fixes
- Removes old perk machine models - Adds new recompiled models by me (With PAP) This is for Linux compatibility.
- Player's can no longer take a random weapon that wasn't bought by them. - Implemented the Linux friendly models from Version 3.3 - Entities loaded with /load will freeze on spawning - Sends a full sync to joining players - Health indicators for allies on HUD - Changed the zombie spawner to not spawn zombies too close to the player - Friendly Fire disabled - Perks are now properly reset on death
- Added untested drop in code. To drop in during rounds type /dropin - Tweaks to the readying system - Hot fix for the PAP model - Small bug fixes
- Hot fix zombie links
- PowerUps HUD no longer gets in the way of end game text. - Fixed a bug where perks were not being reset after the game ends. - Fixed bug where perks were not being reset when the player respawns. - Frags(Kills) are now reset for all players when the game ends. - Players are now no collided with zombie bodies. - Displays Dead on the point board if the player is dead rather than 0hp
- Barricades have been implemented!
- Hot fix for barricades
Fixes zombies colliding with planks and climbing them
- Barricade planks no longer collide with zombies/players. (Thanks Lebofly) - When a player leaves the game mid round they are now properly dropped out of the game. - Fixed a lot of issues with the random box. - Fixed a big problem where menus were being sent to every player instead of the player who requested it. (Thanks Splerge) - Added some validation to the handlers of menus. - Added points for repairing a barricade. - Removed test data from the props menu. - Redid the blacklist - Now using Atom editor - That's why you'll see a few changes like removed tabs and spaces, since it does it automatically.
- New module: Weapons - Moved ammo stuff here, so updated all occurrences of it but may have missed one. Let me know. - Double tap & Speed Cola have functionality! (Only compatible with FAS2 weapons) - Pack-a-Punch now has some functionality (Doubles damage of weapon) - Now pick up all attachments on spawn (FAS2 Only)
- Removed the "Not enough players to start a game" message to stop spam. - Fixed an issue where any player could use the props menu. Even while in spectator mode. Now restricted to SA only. - Kills are now reset on a new game starting rather than when a game ends. - Removed some unnecessary code for un-readying. - Fixed up some of the text files in the content folder.
- Removal of textures with uppercase (Re-implemented next patch)
- Re-implementing textures with lowercase
- Added a download for the contents to users - File clean up
- Easter eggs have been implemented - Weapon limit implemented (Default: 2)
- Added a new zombie type to mix up the gameplay a little.
Hot fix for saving/loading easter eggs implemented in v3.7
Sign up for free
to subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Could you create an optional table in the config that allows us to only use weapons with a certain prefix (Ex: {"fas2_", "m9k_"}) so that we don't have to blacklist everything for those with 400 weapon addons