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Random Gun Box - Must-have Suggestion #68

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Could you create an optional table in the config that allows us to only use weapons with a certain prefix (Ex: {"fas2_", "m9k_"}) so that we don't have to blacklist everything for those with 400 weapon addons

Alig96 and others added 24 commits July 10, 2015 02:58
Clean the whole directory to make way for version 3
A rewriting of the whole system. Fixes a lot of old bugs and lag seen in
the previous 2 versions.
- Power Ups Added
- You can now buy ammo off the walls.
- Added sounds for powerups & round starts/end
- Modified how headshots are calculated
- Added Nuke & Instakill powerups
- Modified how the round system works slightly
- Fixed some multiplayer specific bugs
- Added ability to view links on a door by pressing R (only works on
props, not actual doors)
- Entity fixes
- Removes old perk machine models
- Adds new recompiled models by me (With PAP)
This is for Linux compatibility.
- Player's can no longer take a random weapon that wasn't bought by
them.
- Implemented the Linux friendly models from Version 3.3
- Entities loaded with /load will freeze on spawning
- Sends a full sync to joining players
- Health indicators for allies on HUD
- Changed the zombie spawner to not spawn zombies too close to the
player
- Friendly Fire disabled
- Perks are now properly reset on death
- Added untested drop in code. To drop in during rounds type /dropin
- Tweaks to the readying system
- Hot fix for the PAP model
- Small bug fixes
- Hot fix zombie links
- PowerUps HUD no longer gets in the way of end game text.
- Fixed a bug where perks were not being reset after the game ends.
- Fixed bug where perks were not being reset when the player respawns.
- Frags(Kills) are now reset for all players when the game ends.
- Players are now no collided with zombie bodies.
- Displays Dead on the point board if the player is dead rather than 0hp
- Barricades have been implemented!
- Hot fix for barricades
Fixes zombies colliding with planks and climbing them
- Barricade planks no longer collide with zombies/players. (Thanks
Lebofly)
- When a player leaves the game mid round they are now properly dropped
out of the game.
- Fixed a lot of issues with the random box.
- Fixed a big problem where menus were being sent to every player
instead of the player who requested it. (Thanks Splerge)
- Added some validation to the handlers of menus.
- Added points for repairing a barricade.
- Removed test data from the props menu.
- Redid the blacklist
- Now using Atom editor - That's why you'll see a few changes like
removed tabs and spaces, since it does it automatically.
- New module: Weapons - Moved ammo stuff here, so updated all
occurrences of it but may have missed one. Let me know.
- Double tap & Speed Cola have functionality! (Only compatible with FAS2
weapons)
- Pack-a-Punch now has some functionality (Doubles damage of weapon)
- Now pick up all attachments on spawn (FAS2 Only)
- Removed the "Not enough players to start a game" message to stop spam.
- Fixed an issue where any player could use the props menu. Even while
in spectator mode. Now restricted to SA only.
- Kills are now reset on a new game starting rather than when a game
ends.
- Removed some unnecessary code for un-readying.
- Fixed up some of the text files in the content folder.
- Removal of textures with uppercase (Re-implemented next patch)
- Re-implementing textures with lowercase
- Added a download for the contents to users
- File clean up
- Easter eggs have been implemented
- Weapon limit implemented (Default: 2)
- Added a new zombie type to mix up the gameplay a little.
Hot fix for saving/loading easter eggs implemented in v3.7
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3 participants