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Mastering Object-Oriented Programming in Java πŸš€. This collection covers essential OOP principles such as encapsulation, inheritance, polymorphism, and abstraction, along with advanced topics like interfaces, abstract classes, exception handling, generics, and more πŸ’»

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Object-Oriented Programming (OOP) in Java Assignment πŸš€

Welcome to the OOP in Java assignment repository! This repository contains exercises and projects focused on mastering object-oriented programming principles in Java. The goal is to provide a strong foundation in OOP, enabling efficient and organized code design.

πŸ“ Topics Covered

Each section of this assignment introduces key OOP concepts progressively:

  1. Introduction to OOP:

    • Object-Oriented Programming (OOP) is a programming paradigm centered around creating reusable "objects" that combine data and behavior. It focuses on breaking down complex software design into smaller, manageable, and modular components.
    • In Java, OOP allows developers to create code that is modular, maintainable, and scalable by modeling real-world entities through classes and objects.
    • This introduction covers why OOP is essential, the benefits it brings to software development, and how Java is particularly suited for OOP due to its structure and built-in support for OOP principles.
  2. Encapsulation: Implementing private and public access modifiers, getters and setters.

  3. Abstraction: Abstract classes, interfaces, and hiding unnecessary details.

  4. Inheritance: Extending classes, superclass-subclass relationships, and reusability.

  5. Polymorphism: Method overriding, overloading, and dynamic dispatch.

  6. Major Keywords & method:This & super


πŸ’» Explore All Java OOP Code

Browse the full collection of my All Java OOP Code here:


πŸ“Œ Check out more of my work on my GitHub Profile!

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Mastering Object-Oriented Programming in Java πŸš€. This collection covers essential OOP principles such as encapsulation, inheritance, polymorphism, and abstraction, along with advanced topics like interfaces, abstract classes, exception handling, generics, and more πŸ’»

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