This is a port of the reconstructed Super Mario 64 source code to Android using SDL2 with OpenGL ES 2.0.
It has cross-platform Touch Controls, Audio works, it saves the game to the app's internal storage and you can play it with an external keyboard or controller as well (tested on PS3 controller).
master
: Vanilla SM64 port, barely any modifications.sm64ex
: Master branch of sm64ex.sm64ex_nightly
: Nightly branch of sm64ex. Use this one for Render96/SGI models!
Follow instructions here!
Install dependencies:
This depends on your distro, but if you can build the PC port and you have Android SDK/NDK and you are able to build Android apps using gradle, you should be fine.
Clone the repository:
git clone --recursive https://github.com/VDavid003/sm64-port-android-base
cd sm64-port-android-base
Copy in your baserom:
cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64
Get SDL sources:
./getSDL.sh
Perform native build:
# if you have more cores available, you can increase the --jobs parameter
cd app/jni/src
make --jobs 4
cd ../../..
Perform Android build:
./gradlew assembleDebug
Enjoy your apk:
ls -al ./app/build/outputs/apk/debug/app-debug.apk
Install dependencies:
You'll need everything you need to make Windows builds, and to be able to build Android apps using gradlew.bat
. This includes Java JDK (with the JDK being JAVA_HOME) and Android SDK/NDK. Every commmand is executed in MSYS2 unless otherwise noted.
You'll also need unzip
in MSYS2 MinGW. Do do this, open MSYS2 MinGW, and
pacman -S unzip
Clone the repository:
git clone --recursive https://github.com/VDavid003/sm64-port-android-base
Copy in your baserom:
Use the file explorer, or whatever you want, just put it in app/jni/src
, and name it like you'd do on the PC port.
cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64
Get SDL sources:
./getSDL.sh
Perform native build:
# if you have more cores available, you can increase the --jobs parameter
cd app/jni/src
make --jobs 4
cd ../../..
Perform Android build: Do this in a normal Command Prompt!
gradlew.bat assembleDebug
Clone the repository:
git clone --recursive https://github.com/VDavid003/sm64-port-android-base
Create the build image:
# navigate into newly cloned repo
cd sm64-port-android-base
# build the docker image
docker build . -t sm64_android
Copy in your baserom:
cp /path/to/your/baserom.z64 ./app/jni/src/baserom.us.z64
Setup symlinks for SDL:
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "ln -nsf /SDL2-2.0.12/src /sm64/app/jni/SDL/src"
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "ln -nsf /SDL2-2.0.12/include /sm64/app/jni/SDL/include"
Perform native build:
# if you have more cores available, you can increase the --jobs parameter
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "cd /sm64/app/jni/src && make --jobs 4"
Perform Android build:
docker run --rm -v $(pwd):/sm64 sm64_android sh -c "./gradlew assembleDebug"
Enjoy your apk:
ls -al ./app/build/outputs/apk/debug/app-debug.apk
If you want to customize the build with build options, you should make the native build with those options first (put them after the make command like on normal repos), then before performing the Android build, edit app/jni/src/Android.mk
and enable the options you'd like.