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Fix tiny Quake Hammer Texture #437

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merged 2 commits into from
Apr 12, 2024
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the Quake Hammer has two config values for its rendering size, one of which defaults to 1.75 and the other defaults to 0.03. the same config option, hammer_renderSize is set by both of these in that order, resulting in the default appearance being nearly invisible. the latter option should be setting getHammer_renderSizeChargedMultiplier.

heres some issues solved by this change:
vadis365/TheErebus#791, vadis365/TheErebus#798, Divine-Journey-2/Divine-Journey-2#229

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what-the-diff bot commented Apr 12, 2024

PR Summary

  • Implementation of Quake Hammer Mixin Fix
    This update introduces a rectification in the texture of the Quake Hammer. More specifically, it modifies part of the software code responsible for the configuration settings (erebus.core.handler.configs.ConfigHandler) of this tool. This results in a correct display based on configurable options, hence improving user experience and functionality.

@ACGaming ACGaming merged commit d1ab83e into ACGaming:main Apr 12, 2024
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@WaitingIdly WaitingIdly deleted the quake-hammer branch April 12, 2024 20:59
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2 participants