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Slightly reworked cluster missiles so that the bomblets are properly modeled. It assumes 7 are packed in parallel per layer, with up to 4 layers, resulting in a maximum of 28 bomblets. The bomblet caliber and length is changed to reflect this. For any questions refer to https://en.wikipedia.org/wiki/Circle_packing_in_a_circle
The random spread is also significantly simplified by using a uniform angle distribution, randomizing only the distance from the center. It results in almost the same spread, only slightly more uniform:
Removed the relationship between bomblet spread and global inaccuracy, as it seemed a bit nonsensical (you essentially want the bomblets to be "inaccurate").
Physics-wise, it also makes more sense, with the bomblets gaining a velocity perpendicular to the deployer which is independent of it's original velocity. They now inherit the original velocity plus the separation velocity, instead of changing vector's the direction.