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ProceduralTerrain

A project about procedural terrain generation in Unity.

Consists of a script with multiple generation methods, intended to be applied to a Terrain object.

The generational methods are accessed in the editor via a custom UI, and are all highly paramaterized.

How to run

  1. Pull files into an empty folder
  2. Open this folder with the Unity Editor
  3. Unity will generate the necessary files, and launch the project

Highlights

Many generational options

image

Multi-texture, with height and slope dependant texture options

image

Export/Import heightmaps

image

Noise Utility

image

Credits

Textures and Vegetation: https://holistic3d.com/resources/

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