A project about procedural terrain generation in Unity.
Consists of a script with multiple generation methods, intended to be applied to a Terrain object.
The generational methods are accessed in the editor via a custom UI, and are all highly paramaterized.
- Pull files into an empty folder
- Open this folder with the Unity Editor
- Unity will generate the necessary files, and launch the project
Many generational options
Multi-texture, with height and slope dependant texture options
Export/Import heightmaps
Noise Utility
Textures and Vegetation: https://holistic3d.com/resources/