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Merge pull request #497 from 3DStreet/3dtiles-research
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3dtiles research
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kfarr authored Mar 28, 2024
2 parents 2dccef9 + 649d188 commit 91ce1b2
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2 changes: 1 addition & 1 deletion dist/aframe-street-component.js

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147 changes: 147 additions & 0 deletions examples/cesium-3dtiles/index.html
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<!DOCTYPE html>
<html>
<head>
<!-- aframe -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>

<!-- 3dstreet -->
<script src="/dist/aframe-street-component.js"></script>

<!-- vr teleport�controls -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-blink-controls.min.js"></script>
<script src="/src/lib/aframe-loader-3dtiles-component.js"></script>

<script>
// this makes the same camera rig setup work in VR and desktop modes
// this could be a new component, such as "swap desktop and vr controls" and put in init section
window.addEventListener("DOMContentLoaded", function() {
const sceneEl = document.querySelector("a-scene");
sceneEl.addEventListener("enter-vr", function() {
document.querySelector('#cameraRig').removeAttribute('look-controls')
document.querySelector('#cameraRig').removeAttribute('wasd-controls')
document.querySelector('#cameraRig').removeAttribute('cursor-teleport')
document.querySelector('#cameraRig').setAttribute('position', '0 0 0')
});
sceneEl.addEventListener("exit-vr", function() {
document.querySelector('#cameraRig').setAttribute('cursor-teleport', "cameraRig: #cameraRig; cameraHead: #camera;")
document.querySelector('#cameraRig').setAttribute('look-controls', "reverseMouseDrag: true;")
document.querySelector('#cameraRig').setAttribute('wasd-controls', "enabled: true")
});
})
</script>
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="/ui_assets/favicon.ico">
<link rel="stylesheet" href="/src/viewer-styles.css">
</head>

<body>
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="entities">
<img src="/ui_assets/loader/entities.svg" alt="entities" />
</div>
<div class="transport">
<div class="wrapper__transport">
<img src="/ui_assets/loader/car.svg" class="car" alt="car" />
<img src="/ui_assets/loader/bus.svg" class="bus" alt="bus" />
<img src="/ui_assets/loader/bike.svg" class="bike" alt="bike" />
</div>
</div>
<div class="road">Loading 3DStreet</div>
</div>
</div>

<!-- viewer ui start -->
<div class="viewer-header-wrapper">
<button class="viewer-logo-start-editor-button" onclick="startEditor()">
<img class="viewer-logo-img" alt="3DStreet Viewer" src="/ui_assets/3DStreet-Viewer-Start-Editor.svg">
</button>
</div>

<div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img src="/ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img src="/ui_assets/streetmix-logo.svg"> </a></li>
<!-- <li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li> -->
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span> <img src="/ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div>

<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16;"
inspector="url: //3dstreet.app/dist/3dstreet-editor.js"
notify
metadata
scene-title
reflection
>
<a-assets>
<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="/assets/"></street-assets> -->
<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->
<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets>
</a-assets>

<a-entity id="cameraRig" position="0 10 30" data-layer-name="Viewer" cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;" look-controls="reverseMouseDrag: true" wasd-controls="enabled: true">
<a-entity id="camera" camera="far: 600" position="0 1.6 0" ></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
</a-entity>
<a-entity id="street-container" data-layer-name="3D Street Layers" data-layer-show-children>
<a-entity id="default-street" street streetmix-loader set-loader-from-hash></a-entity>
</a-entity>

<a-entity id="reference-layers" data-layer-name="Reference Layers" data-layer-show-children>

</a-entity>

<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;"></a-entity>


</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
});
});
</script>
<script>

document.getElementById('inputfile')
.addEventListener('change', STREET.utils.fileJSON);

function buttonScreenshotTock() {
const screenshotEl = document.getElementById('screenshot');
screenshotEl.play(); // double check playing in case we're in editor mode
screenshotEl.setAttribute('screentock', 'type', 'jpg');
screenshotEl.setAttribute('screentock', 'takeScreenshot', true);
}

function startEditor() {
var sceneEl = document.querySelector('a-scene');
sceneEl.components.inspector.openInspector();
document.querySelector('.viewer-header-wrapper').style.display = 'none';
}

AFRAME.registerComponent('timed-inspector', {
init: function() {
setTimeout( function () {
window.postMessage('INJECT_AFRAME_INSPECTOR')
}, this.data * 1000)
}
});

</script>
</html>
165 changes: 165 additions & 0 deletions examples/google-tiles/index.html
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<!DOCTYPE html>
<html>
<head>
<!-- aframe -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>

<!-- 3dstreet -->
<script src="/dist/aframe-street-component.js"></script>

<!-- mapbox and google tiles -->
<script src="/src/lib/aframe-mapbox-component.min.js"></script>
<script src="/src/lib/aframe-loader-3dtiles-component.js"></script>

<!-- vr teleport controls -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-blink-controls.min.js"></script>

<script>
// this makes the same camera rig setup work in VR and desktop modes
// this could be a new component, such as "swap desktop and vr controls" and put in init section
window.addEventListener("DOMContentLoaded", function() {
const sceneEl = document.querySelector("a-scene");
sceneEl.addEventListener("enter-vr", function() {
document.querySelector('#cameraRig').removeAttribute('look-controls')
document.querySelector('#cameraRig').removeAttribute('wasd-controls')
document.querySelector('#cameraRig').removeAttribute('cursor-teleport')
document.querySelector('#cameraRig').setAttribute('position', '0 0 0')
});
sceneEl.addEventListener("exit-vr", function() {
document.querySelector('#cameraRig').setAttribute('cursor-teleport', "cameraRig: #cameraRig; cameraHead: #camera;")
document.querySelector('#cameraRig').setAttribute('look-controls', "reverseMouseDrag: true;")
document.querySelector('#cameraRig').setAttribute('wasd-controls', "enabled: true")
});
})
</script>
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="/ui_assets/favicon.ico">
<link rel="stylesheet" href="/src/viewer-styles.css">
</head>

<body>
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="entities">
<img src="/ui_assets/loader/entities.svg" alt="entities" />
</div>
<div class="transport">
<div class="wrapper__transport">
<img src="/ui_assets/loader/car.svg" class="car" alt="car" />
<img src="/ui_assets/loader/bus.svg" class="bus" alt="bus" />
<img src="/ui_assets/loader/bike.svg" class="bike" alt="bike" />
</div>
</div>
<div class="road">Loading 3DStreet</div>
</div>
</div>

<!-- viewer ui start -->
<div class="viewer-header-wrapper">
<button class="viewer-logo-start-editor-button" onclick="startEditor()">
<img class="viewer-logo-img" alt="3DStreet Viewer" src="/ui_assets/3DStreet-Viewer-Start-Editor.svg">
</button>
</div>

<div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img src="/ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img src="/ui_assets/streetmix-logo.svg"> </a></li>
<!-- <li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li> -->
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span> <img src="/ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div>

<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16;"
inspector="url: //3dstreet.app/dist/3dstreet-editor.js"
notify
metadata
scene-title
reflection
>
<a-assets>
<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="./assets/"></street-assets> -->
<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->
<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets>
</a-assets>

<a-entity id="street-container" data-layer-name="3D Street Layers" data-layer-show-children>
<a-entity id="default-street" street streetmix-loader="streetmixStreetURL: https://streetmix.net/kfarr/3/" set-loader-from-hash
position="-52.815 0 -45.027" rotation="0 45 0"></a-entity>
</a-entity>

<a-entity id="cameraRig" position="0 10 30" data-layer-name="Viewer" cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;" look-controls="reverseMouseDrag: true" wasd-controls="enabled: true">
<a-entity id="camera" camera="far: 1000" position="0 1.6 0" ></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
</a-entity>
<a-entity id="reference-layers" data-layer-name="Reference Layers" data-layer-show-children>
<a-entity
id="tileset"
loader-3dtiles="
url: https://tile.googleapis.com/v1/3dtiles/root.json;
lat: 37.77522354250163;
long: -122.41931773049723;
height: -16.5;
googleApiKey: AIzaSyAQshwLVKTpwTfPJxFEkEzOdP_cgmixTCQ;
geoTransform: WGS84Cartesian;
maximumSSE: 48;
maximumMem: 400;
cameraEl: #camera">
</a-entity>

</a-entity>

<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;"></a-entity>



</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
});
});
</script>
<script>

document.getElementById('inputfile')
.addEventListener('change', STREET.utils.fileJSON);

function buttonScreenshotTock() {
const screenshotEl = document.getElementById('screenshot');
screenshotEl.play(); // double check playing in case we're in editor mode
screenshotEl.setAttribute('screentock', 'type', 'jpg');
screenshotEl.setAttribute('screentock', 'takeScreenshot', true);
}

function startEditor() {
var sceneEl = document.querySelector('a-scene');
sceneEl.components.inspector.openInspector();
document.querySelector('.viewer-header-wrapper').style.display = 'none';
}

AFRAME.registerComponent('timed-inspector', {
init: function() {
setTimeout( function () {
window.postMessage('INJECT_AFRAME_INSPECTOR')
}, this.data * 1000)
}
});

</script>
</html>
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