Skip to content

Commit

Permalink
add webxr settings to a-scene
Browse files Browse the repository at this point in the history
also apply prettier to index.html
  • Loading branch information
kfarr committed Jun 3, 2024
1 parent 73fa969 commit 5b9dc54
Showing 1 changed file with 151 additions and 146 deletions.
297 changes: 151 additions & 146 deletions index.html
Original file line number Diff line number Diff line change
@@ -1,158 +1,163 @@
<!DOCTYPE html>
<html>
<head>
<!-- aframe -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>

<!-- 3dstreet -->
<script src="./dist/aframe-street-component.js"></script>

<!-- mapbox -->
<script src="./dist/aframe-mapbox-component.min.js"></script>

<!-- viewer controls - vr teleport -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-blink-controls.min.js"></script>

<script>
// TODO: This should be inside of Viewer Wrapper component logic
// this makes the same camera rig setup work in VR and desktop modes
// this could be a new component, such as "swap desktop and vr controls" and put in init section
window.addEventListener("DOMContentLoaded", function() {
const sceneEl = document.querySelector("a-scene");
sceneEl.addEventListener("enter-vr", function() {
document.querySelector('#cameraRig').removeAttribute('look-controls')
document.querySelector('#cameraRig').removeAttribute('wasd-controls')
document.querySelector('#cameraRig').removeAttribute('cursor-teleport')
document.querySelector('#cameraRig').setAttribute('position', '0 0 0')
});
sceneEl.addEventListener("exit-vr", function() {
document.querySelector('#cameraRig').setAttribute('cursor-teleport', "cameraRig: #cameraRig; cameraHead: #camera;")
document.querySelector('#cameraRig').setAttribute('look-controls', "reverseMouseDrag: true;")
document.querySelector('#cameraRig').setAttribute('wasd-controls', "enabled: true")
});
})
</script>
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" type="image/x-icon" href="ui_assets/favicon.ico">
<link rel="stylesheet" href="./dist/viewer-styles.css">
</head>

<body>
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="entities">
<img src="./ui_assets/loader/entities.svg" alt="entities" />
</div>
<div class="transport">
<div class="wrapper__transport">
<img src="./ui_assets/loader/car.svg" class="car" alt="car" />
<img src="./ui_assets/loader/bus.svg" class="bus" alt="bus" />
<img src="./ui_assets/loader/bike.svg" class="bike" alt="bike" />
</div>
</div>
<div class="road">Loading 3DStreet</div>
</div>
</div>

<!-- viewer ui start -->
<div class="viewer-header-wrapper">
<button class="viewer-logo-start-editor-button" onclick="startEditor()">
<img class="viewer-logo-img" alt="3DStreet Viewer" src="ui_assets/3DStreet-Viewer-Start-Editor.svg">
</button>
</div>

<div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img src="ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img src="ui_assets/streetmix-logo.svg"> </a></li>
<!-- <li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li> -->
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span> <img src="ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div>

<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16; logarithmicDepthBuffer: true;"
inspector="url: ./dist/3dstreet-editor.js"
timed-inspector="1"
loading-screen="enabled: false"
notify
metadata
scene-title
reflection
>
<a-assets>
<!-- TODO: Add this to repo documentation -->
<!-- you can specify a custom asset path using below syntax -->

<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="./assets/"></street-assets> -->

<!-- you can specify a subset of categories of objects to load using below syntax -->

<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->

<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<!-- <street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->

</a-assets>

<a-entity id="street-container" data-layer-name="User Layers" data-layer-show-children>
<a-entity id="default-street" street streetmix-loader set-loader-from-hash></a-entity>
</a-entity>
<head>
<!-- aframe -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<script src="https://launchar.app/sdk/v1?key=vDhrPJN2RAYrTKXak3LYKFPnPGKYAzKK&redirect=true"></script>

<a-entity id="reference-layers" data-layer-name="Geospatial Layers" data-layer-show-children></a-entity>
<!-- 3dstreet -->
<script src="./dist/aframe-street-component.js"></script>

<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;"></a-entity>
<!-- mapbox -->
<script src="./dist/aframe-mapbox-component.min.js"></script>

<a-entity id="cameraRig" data-layer-name="Viewer" cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;" look-controls="reverseMouseDrag: true" wasd-controls="enabled: true">
<a-entity id="camera" camera="far: 1000" position="0 1.6 0" ></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
</a-entity>
<!-- viewer controls - vr teleport -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-blink-controls.min.js"></script>

</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
// TODO: This should be inside of Viewer Wrapper component logic
// this makes the same camera rig setup work in VR and desktop modes
// this could be a new component, such as "swap desktop and vr controls" and put in init section
window.addEventListener("DOMContentLoaded", function () {
const sceneEl = document.querySelector("a-scene");
sceneEl.addEventListener("enter-vr", function () {
document.querySelector('#cameraRig').removeAttribute('look-controls')
document.querySelector('#cameraRig').removeAttribute('wasd-controls')
document.querySelector('#cameraRig').removeAttribute('cursor-teleport')
document.querySelector('#cameraRig').setAttribute('position', '0 0 0')
});
});
sceneEl.addEventListener("exit-vr", function () {
document.querySelector('#cameraRig').setAttribute('cursor-teleport', "cameraRig: #cameraRig; cameraHead: #camera;")
document.querySelector('#cameraRig').setAttribute('look-controls', "reverseMouseDrag: true;")
document.querySelector('#cameraRig').setAttribute('wasd-controls', "enabled: true")
});
})
</script>
<script>

document.getElementById('inputfile')
.addEventListener('change', STREET.utils.fileJSON);

function buttonScreenshotTock() {
const screenshotEl = document.getElementById('screenshot');
screenshotEl.play(); // double check playing in case we're in editor mode
screenshotEl.setAttribute('screentock', 'type', 'jpg');
screenshotEl.setAttribute('screentock', 'takeScreenshot', true);
}

function startEditor() {
var sceneEl = document.querySelector('a-scene');
sceneEl.components.inspector.openInspector();
document.querySelector('.viewer-header-wrapper').style.display = 'none';
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="icon" type="image/x-icon" href="ui_assets/favicon.ico">
<link rel="stylesheet" href="./dist/viewer-styles.css">
</head>

<body>
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="entities">
<img src="./ui_assets/loader/entities.svg" alt="entities" />
</div>
<div class="transport">
<div class="wrapper__transport">
<img src="./ui_assets/loader/car.svg" class="car" alt="car" />
<img src="./ui_assets/loader/bus.svg" class="bus" alt="bus" />
<img src="./ui_assets/loader/bike.svg" class="bike" alt="bike" />
</div>
</div>
<div class="road">Loading 3DStreet</div>
</div>
</div>

<!-- viewer ui start -->
<div class="viewer-header-wrapper">
<button class="viewer-logo-start-editor-button" onclick="startEditor()">
<img class="viewer-logo-img" alt="3DStreet Viewer" src="ui_assets/3DStreet-Viewer-Start-Editor.svg">
</button>
</div>

<div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img
src="ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img
src="ui_assets/streetmix-logo.svg"> </a></li>
<!-- <li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li> -->
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input
type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span>
<img src="ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div>

<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16; logarithmicDepthBuffer: true;"
inspector="url: ./dist/3dstreet-editor.js" timed-inspector="1" loading-screen="enabled: false" notify metadata
scene-title reflection device-orientation-permission-ui="enabled: false"
webxr="requiredFeatures:hit-test,local-floor;referenceSpaceType:local-floor;" xr-mode-ui="XRMode: ar">
<a-assets>
<!-- TODO: Add this to repo documentation -->
<!-- you can specify a custom asset path using below syntax -->

<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="./assets/"></street-assets> -->

<!-- you can specify a subset of categories of objects to load using below syntax -->

<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->

<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<!-- <street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->

</a-assets>

<a-entity id="street-container" data-layer-name="User Layers" data-layer-show-children>
<a-entity id="default-street" street streetmix-loader set-loader-from-hash></a-entity>
</a-entity>

<a-entity id="reference-layers" data-layer-name="Geospatial Layers" data-layer-show-children></a-entity>

<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;"></a-entity>

<a-entity id="cameraRig" data-layer-name="Viewer" cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;"
look-controls="reverseMouseDrag: true" wasd-controls="enabled: true">
<a-entity id="camera" camera="far: 1000" position="0 1.6 0"></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;"
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right"
blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
</a-entity>

</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
});
});
</script>
<script>

document.getElementById('inputfile')
.addEventListener('change', STREET.utils.fileJSON);

function buttonScreenshotTock() {
const screenshotEl = document.getElementById('screenshot');
screenshotEl.play(); // double check playing in case we're in editor mode
screenshotEl.setAttribute('screentock', 'type', 'jpg');
screenshotEl.setAttribute('screentock', 'takeScreenshot', true);
}

function startEditor() {
var sceneEl = document.querySelector('a-scene');
sceneEl.components.inspector.openInspector();
document.querySelector('.viewer-header-wrapper').style.display = 'none';
}

AFRAME.registerComponent('timed-inspector', {
init: function () {
setTimeout(function () {
window.postMessage('INJECT_AFRAME_INSPECTOR');
}, this.data * 1000);
}
});
</script>
<!-- <script src="./dist/3dstreet-editor.js"></script> -->

AFRAME.registerComponent('timed-inspector', {
init: function () {
setTimeout(function () {
window.postMessage('INJECT_AFRAME_INSPECTOR');
}, this.data * 1000);
}
});
</script>
<!-- <script src="./dist/3dstreet-editor.js"></script> -->
</html>
</html>

0 comments on commit 5b9dc54

Please sign in to comment.