Releases: 2bnb/2bnb-factions
v3.0.2
v3.0.1
- Fixed: BW2: Winter groups weren't showing up and throwing an error
v3.0.0
- Removed: all existing factions: Norwegian Army, Japanese Self Defence Force, Russian Spetznaz, UK Terrorists & AFRF UN
- Added: Our own 2BNB Bundeswehr faction including vehicles and units inherited from (and dependant on) BWmod & Red'n'Tank. Units have our custom default loadouts, and vehicles have those custom units in their crew. They are also organised to what we're used to.
v2.0.0
NAF (Norwegian Armed Forces) CV90 Additions, Changes, and Fixes
- Added: 8th Passenger seat. Whilst the person is loaded into the vehicle, there currently doesn't exist an 8th seat, so the person loaded into that seat will experience some... interesting sensations.... rest assured, it's perfectly safe... ish. - #18
- Added: New 40mm APFSDS(-T) ammunition from the Badger IFV in non tracer, Red, Green and Yellow tracer variants.
- Added: New variants of the 30mm MP(-T) rounds taken from the BMP-2 in the 2bnb/2bnb-extras@0d29b62 update, now including non tracer, Green and Yellow tracer variants. Even though the BMP-2 munitions are 30mm, we've also renamed them for the new Bofors gun. We're just pretending they're 40mm (don't tell anyone!).
- Changed: NAF (Norwegian Armed Forces) CV90 to act as a 40mm enabled vehicle. Along with the addition of the new APFSDS rounds, the main gun has also been named accordingly (Bofors L/70). The Bofors now also has a faster fire rate of 340rpm to imitate its real life counterpart.
- Fixed: Gunner's control panel that can be seen when looking around inside has been fixed to display correct ammunition status and types. It used to duplicate the ammunition count between the two type, not being able to tell the difference between the two. This does mean that changing ammunition types needs to be done by pressing "F" (change fire mode) key instead of using the scroll menu. Scroll menu is now only for when different variants of a particular ammo type are available (Tracer colours, no tracer, etc.).
Other
- Added: to the Norwegian Armed Forces faction: - #9
- Humvee TOW
- Chinooks (Cargo & Standard variants)
- HMG Shield (Low & High variants) statics
- FIM-92F (Stinger) AA statics
- Fixed: Leopard SG2 (Kompis) was sitting in the OPFOR section for some reason... It's back in BLUFOR now, under "Norwegian Army (Woodland)".
- Fixed: TOW statics not available to the Norwegian Armed Forces faction.
- Changed: All VSM equipment from the MLO All-in-One collection mod to CUP or RHS AFRF equipment in preparation for the removal of MLO from our modpack. This was done to the following factions: - #17
- Russian Spetznaz
- UK Terrorists
- Removed: Temporarily removed infantry units from the Japanese Self Defence Force faction. The vehicle remain, but cannot be spawned in with any crew. - #17
- Removed: the following factions due to their dependency on RHS GREF (which is being removed from our modpack):
- Chernarus Winter Force (CWF)
- (Temporarily) Norwegian Armed Forces (NAF) Hueys
v1.1.0
Removed: Dependency on TFAR items by removing all Short Range and Long Range items from the unit inventories. It is expected that TFAR will automatically replace where necessary in-game.
v1.0.0
Added: New RHS vehicles for NAF (Norwegian Armed Forces), such as more of the Stryker varients, the new Armoured Humvee varients, the M119A2 Howitzer.
Added: All vehicles to Desert and Arctic factions of NAF. They used to only be in the Woodland faction, but now all vehicles are in each faction and also set to their appropriate camouflage.
Changed: Organisation of the units in NAF, and RS (Russian Spetznaz) into more appropriate subcategories when viewed in the editor/Zeus.
Fixed: Some crewmember of vehicles from CWF (Chernarus Winer Force) and RS not being the correct units, instead they were units from other factions entirely.