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Added /dragonparticle command to test particle equations without having to kill a dragon
Syntax:/dragonparticle <particle> [x y z] [world] [startY]
Permission:dragoneggdrop.command.particle, default op
Dragons with no particles defined will now just immediately spawn loot (as they have no particle animation to wait for)
Adjust the size, distribution and count of the ball particle shape. Now more of a ball than a line
The %dragoneggdrop_dragon% placeholder (and its world override) will now display the template to be respawned during a countdown if no template is active in the end
Fixed NullPointerException on dragon death if particles is not set in the template
Fixed the default ball particle effect playing at the incorrect coordinates when not played at (0, 0)
Fixed the %dragoneggdrop_slain_dragon[_world]% placeholder not working as intended
Fixed slain dragon placeholders not working after a server restart
Fixed %dragon% placeholder not being applied to dragon eggs collected in the end (i.e. with a torch and gravity, or a piston)