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/dragonparticle and Various Fixes

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@2008Choco 2008Choco released this 07 Feb 16:36
· 21 commits to master since this release

Changelog

  • Added /dragonparticle command to test particle equations without having to kill a dragon
    • Syntax: /dragonparticle <particle> [x y z] [world] [startY]
    • Permission: dragoneggdrop.command.particle, default op
  • Dragons with no particles defined will now just immediately spawn loot (as they have no particle animation to wait for)
  • Adjust the size, distribution and count of the ball particle shape. Now more of a ball than a line
  • The %dragoneggdrop_dragon% placeholder (and its world override) will now display the template to be respawned during a countdown if no template is active in the end
  • Fixed NullPointerException on dragon death if particles is not set in the template
  • Fixed the default ball particle effect playing at the incorrect coordinates when not played at (0, 0)
  • Fixed the %dragoneggdrop_slain_dragon[_world]% placeholder not working as intended
  • Fixed slain dragon placeholders not working after a server restart
  • Fixed %dragon% placeholder not being applied to dragon eggs collected in the end (i.e. with a torch and gravity, or a piston)