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Fixed underscore in sound effects.
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lozera committed May 23, 2015
1 parent 79f7a8d commit b75e57f
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Showing 9 changed files with 39 additions and 35 deletions.
4 changes: 4 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,10 @@ v 1.0
- For whatever reason, some sound effects had an extra underscore in them. Fixed that.
- Changed any instances of bg_045 to bg_044

v 1.01
- Fixed sound effects in tips (accidentally removed a underscore there)
- Disabling some voices in Keichii's dick scene in Ch.1 until the voices are found or script is written

Credits:
-----------------------------------------------------------------------------------------
- TheGuraGuraMan - For making the Sprite/BGM Patch.
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4 changes: 2 additions & 2 deletions Update/onik_tips_04.txt
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Expand Up @@ -41,7 +41,7 @@
NULL, " where they are suspected to have assaulted and murdered the site overseer XXXX as a group, dismembering his body and hiding it.", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );
Wait( 200 );

// XX日午前8時頃@鹿骨市内の病院から警察へ、「XXXXさんを殺害したことをほのめかす男性がいる」との通報があり@警察官が駆けつけ事情を聞いたところ、事件を自供@
Expand All @@ -59,7 +59,7 @@
NULL, "Since a portion of the body was recovered at the location he gave, he was arrested that afternoon on suspicion of murder and mutilation of a corpse.", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );
Wait( 200 );

// 他の容疑者も即日逮捕されたが、主犯格のXXXXは逃亡中@警察は行方を追っている@
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4 changes: 2 additions & 2 deletions Update/onik_tips_06.txt
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@
NULL, " Person A spoke out reluctantly:", Line_Normal);
ClearMessage();

PlaySE( 4, "wa027", 128, 64 );
PlaySE( 4, "wa_027", 128, 64 );

//「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです@彼らは始めは渋りましたが、結局誰も逆らえませんでした。@
OutputLine(NULL, "「XXは、ひとりひとりに自らの手で遺体を切断するよう命じたのです。",
Expand Down Expand Up @@ -254,7 +254,7 @@
NULL, " Could it be that he had returned to hell through the marsh...?", Line_Normal);
ClearMessage();

PlaySE( 4, "wa029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );
PlayBGM( 1, "msys03", 128, 0 );

// 超運と勝利を招く紫金龍@
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28 changes: 14 additions & 14 deletions Update/onik_tips_07.txt
Original file line number Diff line number Diff line change
Expand Up @@ -299,7 +299,7 @@
OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping);


PlaySE( 4, "wa029", 128, 64 );
PlaySE( 4, "wa_029", 128, 64 );

//「越後屋。¥
PlaySE(3, "S20/01/440100036", 128, 64);
Expand All @@ -310,7 +310,7 @@
DrawScene( "black", 1000 );
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa020", 128, 64 );
PlaySE( 4, "wa_020", 128, 64 );
DrawSceneWithMask( "bg_108", "right", 0, 0, 200 );

// やがてレナが教室に戻ってきた@
Expand Down Expand Up @@ -432,33 +432,33 @@
OutputLine(NULL, " こうなっては仕方ない! あとは5人入り乱れての大乱闘…!!!",
NULL, "Since it's come to this, we have no choice! We'll just have a grand battle with five people...!", Line_ContinueAfterTyping);

PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 1, 50, 20, 2, 0, );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
ShakeScreen( 0, 50, 20, 2, 0, );
OutputLineAll(NULL, "", Line_WaitForInput);

ClearMessage();

//setwindow 31,16,22,16,26,26,0,2,20,1,1,#ffffff,0,0,639,479
DisableWindow();
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa008", 128, 64 );
PlaySE( 4, "wa_008", 128, 64 );
DrawScene( "black", 100 );
DrawBustshot( 5, "Furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );

PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 50 );
DrawBustshot( 5, "Furiker_a", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 50, TRUE );

PlaySE( 4, "wa005", 128, 64 );
PlaySE( 4, "wa_005", 128, 64 );
DrawScene( "black", 100 );
DrawSceneWithMask( "bg_108", "down", 0, 0, 1300 );
//setwindow 31,16,22,16,26,26,0,2,20,1,1,#999999,0,0,639,479
Expand Down Expand Up @@ -493,15 +493,15 @@
OutputLine(NULL, "旅先でかぁいいものをチョロまかすから。」",
NULL, "My destination is decided by where the kyute stuff gathers.\"", Line_ContinueAfterTyping);

PlaySE( 4, "wa002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
PlaySE( 4, "wa002", 128, 64 );
PlaySE( 4, "wa_002", 128, 64 );
Wait( 200 );
OutputLineAll(NULL, "", Line_WaitForInput);

ClearMessage();

PlaySE( 4, "wa001", 128, 64 );
PlaySE( 4, "wa_001", 128, 64 );

// 振鈴が休み時間の終わりを告げる¥
OutputLine(NULL, " 振鈴が休み時間の終わりを告げる。",
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8 changes: 4 additions & 4 deletions Update/onik_tips_08.txt
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
NULL, "I also wish to ask for the assistance of everyone in regards to a few things...", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );


OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);
Expand Down Expand Up @@ -76,7 +76,7 @@
NULL, "Management: Makino - Tel (X) XXXX", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand Down Expand Up @@ -104,7 +104,7 @@
NULL, "Management: Kimiyoshi - Tel (X) XXXX", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand All @@ -131,7 +131,7 @@
NULL, "Management: Sonozaki - Tel (X) XXXX", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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10 changes: 5 additions & 5 deletions Update/onik_tips_14.txt
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@
NULL, "・The bicycle was found 300 meters away, abandoned at the side of a forest path.", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand All @@ -74,7 +74,7 @@
NULL, "・Was seen around 9pm by police. Location afterwards unknown.", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand Down Expand Up @@ -118,7 +118,7 @@
NULL, " Along the Sobu national railway line?", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

Expand Down Expand Up @@ -153,7 +153,7 @@
NULL, "・Contacting magazines regarding 'Jirou Tomitake'", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

// 鷹野みよ(失踪@
OutputLine(NULL, " 鷹野みよ(失踪)",
Expand Down Expand Up @@ -189,7 +189,7 @@
NULL, "・Witnessed accompanying Tomitake on the festival grounds. Currently missing.", Line_Normal);
ClearMessage();

PlaySE( 4, "wa021", 128, 64 );
PlaySE( 4, "wa_021", 128, 64 );

OutputLineAll(NULL, "\n", Line_ContinueAfterTyping);

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2 changes: 1 addition & 1 deletion Update/onik_tips_18.txt
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,7 @@
NULL, " You might not know this...", Line_WaitForInput);


PlaySE( 4, "wa_024", 128, 64 );
PlaySE( 4, "wa__024", 128, 64 );

//実はあいつ、オヤシロさまの使いなんだよ。@
PlaySE(3, "S20/03/440300039", 256, 64);
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6 changes: 3 additions & 3 deletions Update/onik_tips_19.txt
Original file line number Diff line number Diff line change
Expand Up @@ -136,15 +136,15 @@

FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa_011", 128, 64 );
PlaySE( 4, "wa__011", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_010", 128, 64 );
PlaySE( 4, "wa__010", 128, 64 );
SetValidityOfInput( FALSE );
Wait( 400 );
SetValidityOfInput( TRUE );
PlaySE( 4, "wa_029", 128, 64 );
PlaySE( 4, "wa__029", 128, 64 );

//...ですがその前にコマーシャル!!¥
PlaySE(3, "S20/00/repoA44010", 256, 64);
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8 changes: 4 additions & 4 deletions Update/onik_tips_20.txt
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@

FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa023", 128, 64 );
PlaySE( 4, "wa_023", 128, 64 );
SetValidityOfWindowDisablingWhenGraphicsControl( FALSE );
DrawFilm( 2, 153, 153, 153, 255, 0, 3000, TRUE );
////print 42
Expand Down Expand Up @@ -240,7 +240,7 @@

FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlaySE( 4, "wa025", 128, 64 );
PlaySE( 4, "wa_025", 128, 64 );

// その時、ぞくりとして時間の再生を止めた¥
OutputLine(NULL, " その時、ぞくりとして時間の再生を止めた。",
Expand Down Expand Up @@ -585,7 +585,7 @@
NULL, " Follow the rules!!!", Line_Normal);
ClearMessage();

PlaySE( 4, "wa026", 128, 64 );
PlaySE( 4, "wa_026", 128, 64 );

// ぺた@
OutputLine(NULL, " ぺた。",
Expand Down Expand Up @@ -756,7 +756,7 @@



PlaySE( 4, "wa025", 128, 64 );
PlaySE( 4, "wa_025", 128, 64 );

//locate 0,5

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