Physically-based rendering implementation based on OpenGL 3.3+
Win10, VS2017, OpenGL 3.3+
- PBR01-Lighting: physically based rendering with plain material
- PBR02-Lighting-textured: physically based rendering with textured material
- PBR03-IBL-diffuse: diffuse part of image-based lighting
- PBR04-IBL-specular: specular part of image-based lighting
Open OpenGLPBR.sln in VS2017, press F5 to build & run one of the projects as a Win32 window application:
https://www.youtube.com/watch?v=dDbY8KeLm9I
All dependencies have already been included in the repo.