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Move methods inside Form.GUI.cs to Application: NewFrame, EndFrame, Render and Log.
Make all forms (including main form) update and render properly
Implement IWindow.Opacity
Update window movement implementation
issue: viewport resizing not invoked
Implement viewport resizing for rendering, especially for text rendering
Inline Window.Render and re-organize MeshBuffer in Form level
Move MeshBuffer from Window to Form
Adjust MeshBuffer usage in Form: don't clear MeshBuffer every time foreach window when build it from Window.MeshList.
Make IMGUI states GUIContext a global static object: It is a global variable at Application.ImGuiContext now.
Singe OpenGL context for multiple native windows
Win32OpengGLRenderer: decuple IRenderer from IWindow (make per native window state like hwnd, dc, viewport and scissor rect change when IRenderer::SetRenderingWindow)
New developement of multiple-forms will be based on the MultipleNativeWindowTest project.
An openGL renderer correctly renders Mesh on two win32 windows.
Two regular window should render Mesh correctly. Fixed at 9802e0c.
One main regular window A and one child window of A should render Mesh correctly. Fixed at 340b2be.
old finished tweaks
NewFrame
,EndFrame
,Render
andLog
.IWindow.Opacity
Window.Render
and re-organizeMeshBuffer
inForm
levelMeshBuffer
fromWindow
toForm
MeshBuffer
usage inForm
: don't clearMeshBuffer
every time foreach window when build it fromWindow.MeshList
.GUIContext
a global static object: It is a global variable atApplication.ImGuiContext
now.IRenderer::SetRenderingWindow
)New developement of multiple-forms will be based on the MultipleNativeWindowTest project.
An openGL renderer correctly renders
Mesh
on two win32 windows.Mesh
correctly. Fixed at 9802e0c.Mesh
correctly. Fixed at 340b2be.Misc
InitializeTextRenderResources(size);
. #73This issue blocks #69
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