Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve text rendering performance: per-character text-mesh cache #62

Open
zwcloud opened this issue Jul 18, 2020 · 0 comments
Open

Improve text rendering performance: per-character text-mesh cache #62

zwcloud opened this issue Jul 18, 2020 · 0 comments

Comments

@zwcloud
Copy link
Owner

zwcloud commented Jul 18, 2020

this blocks #63
Current implementation caches TextMesh for string. If the text changes frequently, the CPU time comsumed and memory impact is relatively high until all possible text mesh has been created and stored in TextMesh cache.

@zwcloud zwcloud added this to the Pre-release-0.0.1 milestone Jul 18, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant