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this blocks #63
Current implementation caches TextMesh for string. If the text changes frequently, the CPU time comsumed and memory impact is relatively high until all possible text mesh has been created and stored in TextMesh cache.
The text was updated successfully, but these errors were encountered:
this blocks #63
Current implementation caches TextMesh for string. If the text changes frequently, the CPU time comsumed and memory impact is relatively high until all possible text mesh has been created and stored in TextMesh cache.
The text was updated successfully, but these errors were encountered: