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stream_server.h
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stream_server.h
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/* Copyright (C) 2020 Oxan van Leeuwen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "esphome/core/component.h"
#include <memory>
#include <string>
#include <vector>
#include <Stream.h>
#include <ESPAsyncTCP.h>
class StreamServerComponent : public esphome::Component {
public:
explicit StreamServerComponent(Stream *stream) : stream_{stream} {}
void setup() override;
void loop() override;
void dump_config() override;
void on_shutdown() override;
void set_port(uint16_t port) { this->port_ = port; }
protected:
void cleanup();
void read();
void write();
struct Client {
Client(AsyncClient *client, std::vector<uint8_t> &recv_buf);
~Client();
AsyncClient *tcp_client{nullptr};
std::string identifier{};
bool disconnected{false};
};
Stream *stream_{nullptr};
AsyncServer server_{0};
uint16_t port_{6638};
std::vector<uint8_t> recv_buf_{};
std::vector<std::unique_ptr<Client>> clients_{};
};