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fsm_test.go
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fsm_test.go
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// Copyright 2018 Zhijie Shen
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package fsm
import (
"testing"
"github.com/pkg/errors"
"github.com/stretchr/testify/require"
)
const (
// states
s1 State = "s1"
s2 State = "s2"
s3 State = "s3"
s4 State = "s4"
// event types
et1 EventType = "et1"
et2 EventType = "et2"
et3 EventType = "et3"
et4 EventType = "et4"
)
type (
evt1 struct{}
evt2 struct{}
evt3 struct{}
evt4 struct {
flag bool
}
)
func (e *evt1) Type() EventType {
return et1
}
func (e *evt2) Type() EventType {
return et2
}
func (e *evt3) Type() EventType {
return et3
}
func (e *evt4) Type() EventType {
return et4
}
func TestSimpleFSM(t *testing.T) {
// Building a simple 4 state FSM
// s1 -- evt1 --> s2 -- evt2 --> s3 -- evt3 --> s4 --> evt4 --
// ^ ^ |
// | | |
// |---------------------------------------------------------|
fsm, err := NewBuilder().
AddInitialState(s1).
AddStates(s2, s3, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s2, nil }, []State{s2}).
AddTransition(s2, et2, func(evt Event) (State, error) { return s3, nil }, []State{s3}).
AddTransition(s3, et3, func(evt Event) (State, error) { return s4, nil }, []State{s4}).
AddTransition(s4, et4, func(evt Event) (State, error) {
e, ok := evt.(*evt4)
if !ok {
return s4, errors.New("invalid event")
}
if e.flag {
return s1, nil
}
return s2, nil
}, []State{s1, s2}).
Build()
require.Nil(t, err)
require.NotNil(t, fsm)
require.Equal(t, s1, fsm.CurrentState())
fsm.Handle(&evt1{})
require.Equal(t, s2, fsm.CurrentState())
fsm.Handle(&evt2{})
require.Equal(t, s3, fsm.CurrentState())
fsm.Handle(&evt3{})
require.Equal(t, s4, fsm.CurrentState())
fsm.Handle(&evt4{flag: false})
require.Equal(t, s2, fsm.CurrentState())
fsm.Handle(&evt2{})
require.Equal(t, s3, fsm.CurrentState())
fsm.Handle(&evt3{})
require.Equal(t, s4, fsm.CurrentState())
fsm.Handle(&evt4{flag: true})
require.Equal(t, s1, fsm.CurrentState())
}
func TestBuilder_BuildDupInitState(t *testing.T) {
_, err := NewBuilder().
AddInitialState(s1).
AddInitialState(s2).
AddStates(s3, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s2, nil }, []State{s2}).
AddTransition(s2, et2, func(evt Event) (State, error) { return s3, nil }, []State{s3}).
AddTransition(s3, et3, func(evt Event) (State, error) { return s4, nil }, []State{s4}).
AddTransition(s4, et4, func(evt Event) (State, error) { return s1, nil }, []State{s1}).
Build()
require.NotNil(t, err)
require.Equal(t, ErrBuild, errors.Cause(err))
}
func TestBuilder_BuildNoInitState(t *testing.T) {
_, err := NewBuilder().
AddStates(s1, s2, s3, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s2, nil }, []State{s2}).
AddTransition(s2, et2, func(evt Event) (State, error) { return s3, nil }, []State{s3}).
AddTransition(s3, et3, func(evt Event) (State, error) { return s4, nil }, []State{s4}).
AddTransition(s4, et4, func(evt Event) (State, error) { return s1, nil }, []State{s1}).
Build()
require.NotNil(t, err)
require.Equal(t, ErrBuild, errors.Cause(err))
}
func TestBuilder_BuildUndefinedSrc(t *testing.T) {
_, err := NewBuilder().
AddInitialState(s1).
AddStates(s2, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s2, nil }, []State{s2}).
AddTransition(s2, et2, func(evt Event) (State, error) { return s3, nil }, []State{s3}).
AddTransition(s3, et3, func(evt Event) (State, error) { return s4, nil }, []State{s4}).
Build()
require.NotNil(t, err)
require.Equal(t, ErrBuild, errors.Cause(err))
}
func TestBuilder_BuildUndefinedDst(t *testing.T) {
_, err := NewBuilder().
AddInitialState(s1).
AddStates(s2, s3).
AddTransition(s1, et1, func(evt Event) (State, error) { return s2, nil }, []State{s2}).
AddTransition(s2, et2, func(evt Event) (State, error) { return s3, nil }, []State{s4}).
AddTransition(s3, et3, func(evt Event) (State, error) { return s4, nil }, []State{s4}).
Build()
require.NotNil(t, err)
require.Equal(t, ErrBuild, errors.Cause(err))
}
func TestFSM_InvalidTransition(t *testing.T) {
fsm, err := NewBuilder().
AddInitialState(s1).
AddStates(s2, s3, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s3, nil }, []State{s2}).
Build()
require.Nil(t, err)
require.NotNil(t, fsm)
err = fsm.Handle(&evt1{})
require.NotNil(t, err)
require.Equal(t, ErrInvalidTransition, errors.Cause(err))
}
func TestFSM_CustomizedErr(t *testing.T) {
e := errors.New("customized error")
fsm, err := NewBuilder().
AddInitialState(s1).
AddStates(s2, s3, s4).
AddTransition(s1, et1, func(evt Event) (State, error) { return s1, e }, []State{s2}).
Build()
require.Nil(t, err)
require.NotNil(t, fsm)
err = fsm.Handle(&evt1{})
require.NotNil(t, err)
require.Equal(t, e, err)
}