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EventLoopThreadPool.cc
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EventLoopThreadPool.cc
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#include <memory>
#include "EventLoopThreadPool.h"
#include "EventLoopThread.h"
EventLoopThreadPool::EventLoopThreadPool(EventLoop *baseLoop, const std::string &nameArg)
: baseLoop_(baseLoop)
, name_(nameArg)
, started_(false)
, numThreads_(0)
, next_(0)
{
}
EventLoopThreadPool::~EventLoopThreadPool()
{
// Don't delete loop, it's stack variable
}
void EventLoopThreadPool::start(const ThreadInitCallback &cb)
{
started_ = true;
for(int i = 0; i < numThreads_; ++i)
{
char buf[name_.size() + 32];
snprintf(buf, sizeof buf, "%s%d", name_.c_str(), i);
EventLoopThread *t = new EventLoopThread(cb, buf);
threads_.push_back(std::unique_ptr<EventLoopThread>(t));
loops_.push_back(t->startLoop()); // 底层创建线程 绑定一个新的EventLoop 并返回该loop的地址
}
if(numThreads_ == 0 && cb) // 整个服务端只有一个线程运行baseLoop
{
cb(baseLoop_);
}
}
// 如果工作在多线程中,baseLoop_(mainLoop)会默认以轮询的方式分配Channel给subLoop
EventLoop *EventLoopThreadPool::getNextLoop()
{
EventLoop *loop = baseLoop_; // 如果只设置一个线程 也就是只有一个mainReactor 无subReactor 那么轮询只有一个线程 getNextLoop()每次都返回当前的baseLoop_
if(!loops_.empty()) // 通过轮询获取下一个处理事件的loop
{
loop = loops_[next_];
++next_;
if(next_ >= loops_.size())
{
next_ = 0;
}
}
return loop;
}
std::vector<EventLoop *> EventLoopThreadPool::getAllLoops()
{
if(loops_.empty())
{
return std::vector<EventLoop *>(1, baseLoop_);
}
else
{
return loops_;
}
}