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defines.go
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defines.go
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// Copyright 2013, zhangpeihao All rights reserved.
// RTMP protocol golang implementation
package gortmp
import (
"bufio"
"errors"
"fmt"
"github.com/zhangpeihao/goamf"
"github.com/zhangpeihao/log"
"io"
"net"
"strconv"
"strings"
"time"
)
var DefaultObjectEncoding uint = amf.AMF0
var logger *log.Logger = log.NewStderrLogger()
var logHandler = logger.LoggerModule(RTMP_LOG_NAME)
const (
RTMP_LOG_NAME = "rtmp"
)
// Chunk Message Header - "fmt" field values
const (
HEADER_FMT_FULL = 0x00
HEADER_FMT_SAME_STREAM = 0x01
HEADER_FMT_SAME_LENGTH_AND_STREAM = 0x02
HEADER_FMT_CONTINUATION = 0x03
)
// Result codes
const (
RESULT_CONNECT_OK = "NetConnection.Connect.Success"
RESULT_CONNECT_REJECTED = "NetConnection.Connect.Rejected"
RESULT_CONNECT_OK_DESC = "Connection successed."
RESULT_CONNECT_REJECTED_DESC = "[ AccessManager.Reject ] : [ code=400 ] : "
NETSTREAM_PLAY_START = "NetStream.Play.Start"
NETSTREAM_PLAY_RESET = "NetStream.Play.Reset"
NETSTREAM_PUBLISH_START = "NetStream.Publish.Start"
)
// Chunk stream ID
const (
CS_ID_PROTOCOL_CONTROL = uint32(2)
CS_ID_COMMAND = uint32(3)
CS_ID_USER_CONTROL = uint32(4)
)
// Message type
const (
// Set Chunk Size
//
// Protocol control message 1, Set Chunk Size, is used to notify the
// peer a new maximum chunk size to use.
// The value of the chunk size is carried as 4-byte message payload. A
// default value exists for chunk size, but if the sender wants to
// change this value it notifies the peer about it through this
// protocol message. For example, a client wants to send 131 bytes of
// data and the chunk size is at its default value of 128. So every
// message from the client gets split into two chunks. The client can
// choose to change the chunk size to 131 so that every message get
// split into two chunks. The client MUST send this protocol message to
// the server to notify that the chunk size is set to 131 bytes.
// The maximum chunk size can be 65536 bytes. Chunk size is maintained
// independently for server to client communication and client to server
// communication.
//
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | chunk size (4 bytes) |
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Figure 2 Pay load for the protocol message ‘Set Chunk Size’
//
// chunk size: 32 bits
// This field holds the new chunk size, which will be used for all
// future chunks sent by this chunk stream.
SET_CHUNK_SIZE = uint8(1)
// Abort Message
//
// Protocol control message 2, Abort Message, is used to notify the peer
// if it is waiting for chunks to complete a message, then to discard
// the partially received message over a chunk stream and abort
// processing of that message. The peer receives the chunk stream ID of
// the message to be discarded as payload of this protocol message. This
// message is sent when the sender has sent part of a message, but wants
// to tell the receiver that the rest of the message will not be sent.
//
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | chunk stream id (4 bytes) |
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Figure 3 Pay load for the protocol message ‘Abort Message’.
//
//
// chunk stream ID: 32 bits
// This field holds the chunk stream ID, whose message is to be
// discarded.
ABORT_MESSAGE = uint8(2)
// Acknowledgement
//
// The client or the server sends the acknowledgment to the peer after
// receiving bytes equal to the window size. The window size is the
// maximum number of bytes that the sender sends without receiving
// acknowledgment from the receiver. The server sends the window size to
// the client after application connects. This message specifies the
// sequence number, which is the number of the bytes received so far.
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | sequence number (4 bytes) |
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Figure 4 Pay load for the protocol message ‘Acknowledgement’.
//
// sequence number: 32 bits
// This field holds the number of bytes received so far.
ACKNOWLEDGEMENT = uint8(3)
// User Control Message
//
// The client or the server sends this message to notify the peer about
// the user control events. This message carries Event type and Event
// data.
// +------------------------------+-------------------------
// | Event Type ( 2- bytes ) | Event Data
// +------------------------------+-------------------------
// Figure 5 Pay load for the ‘User Control Message’.
//
//
// The first 2 bytes of the message data are used to identify the Event
// type. Event type is followed by Event data. Size of Event data field
// is variable.
USER_CONTROL_MESSAGE = uint8(4)
// Window Acknowledgement Size
//
// The client or the server sends this message to inform the peer which
// window size to use when sending acknowledgment. For example, a server
// expects acknowledgment from the client every time the server sends
// bytes equivalent to the window size. The server updates the client
// about its window size after successful processing of a connect
// request from the client.
//
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | Acknowledgement Window size (4 bytes) |
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// Figure 6 Pay load for ‘Window Acknowledgement Size’.
WINDOW_ACKNOWLEDGEMENT_SIZE = uint8(5)
// Set Peer Bandwidth
//
// The client or the server sends this message to update the output
// bandwidth of the peer. The output bandwidth value is the same as the
// window size for the peer. The peer sends ‘Window Acknowledgement
// Size’ back if its present window size is different from the one
// received in the message.
// 0 1 2 3
// 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | Acknowledgement Window size |
// +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
// | Limit type |
// +-+-+-+-+-+-+-+-+
// Figure 7 Pay load for ‘Set Peer Bandwidth’
//
// The sender can mark this message hard (0), soft (1), or dynamic (2)
// using the Limit type field. In a hard (0) request, the peer must send
// the data in the provided bandwidth. In a soft (1) request, the
// bandwidth is at the discretion of the peer and the sender can limit
// the bandwidth. In a dynamic (2) request, the bandwidth can be hard or
// soft.
SET_PEER_BANDWIDTH = uint8(6)
// Audio message
//
// The client or the server sends this message to send audio data to the
// peer. The message type value of 8 is reserved for audio messages.
AUDIO_TYPE = uint8(8)
// Video message
//
// The client or the server sends this message to send video data to the
// peer. The message type value of 9 is reserved for video messages.
// These messages are large and can delay the sending of other type of
// messages. To avoid such a situation, the video message is assigned
// the lowest priority.
VIDEO_TYPE = uint8(9)
// Aggregate message
//
// An aggregate message is a single message that contains a list of sub-
// messages. The message type value of 22 is reserved for aggregate
// messages.
AGGREGATE_MESSAGE_TYPE = uint8(22)
// Shared object message
//
// A shared object is a Flash object (a collection of name value pairs)
// that are in synchronization across multiple clients, instances, and
// so on. The message types kMsgContainer=19 for AMF0 and
// kMsgContainerEx=16 for AMF3 are reserved for shared object events.
// Each message can contain multiple events.
SHARED_OBJECT_AMF0 = uint8(19)
SHARED_OBJECT_AMF3 = uint8(16)
// Data message
//
// The client or the server sends this message to send Metadata or any
// user data to the peer. Metadata includes details about the
// data(audio, video etc.) like creation time, duration, theme and so
// on. These messages have been assigned message type value of 18 for
// AMF0 and message type value of 15 for AMF3.
DATA_AMF0 = uint8(18)
DATA_AMF3 = uint8(15)
// Command message
//
// Command messages carry the AMF-encoded commands between the client
// and the server. These messages have been assigned message type value
// of 20 for AMF0 encoding and message type value of 17 for AMF3
// encoding. These messages are sent to perform some operations like
// connect, createStream, publish, play, pause on the peer. Command
// messages like onstatus, result etc. are used to inform the sender
// about the status of the requested commands. A command message
// consists of command name, transaction ID, and command object that
// contains related parameters. A client or a server can request Remote
// Procedure Calls (RPC) over streams that are communicated using the
// command messages to the peer.
COMMAND_AMF0 = uint8(20)
COMMAND_AMF3 = uint8(17) // Keng-die!!! Just ignore one byte before AMF0.
)
const (
EVENT_STREAM_BEGIN = uint16(0)
EVENT_STREAM_EOF = uint16(1)
EVENT_STREAM_DRY = uint16(2)
EVENT_SET_BUFFER_LENGTH = uint16(3)
EVENT_STREAM_IS_RECORDED = uint16(4)
EVENT_PING_REQUEST = uint16(6)
EVENT_PING_RESPONSE = uint16(7)
EVENT_REQUEST_VERIFY = uint16(0x1a)
EVENT_RESPOND_VERIFY = uint16(0x1b)
EVENT_BUFFER_EMPTY = uint16(0x1f)
EVENT_BUFFER_READY = uint16(0x20)
)
const (
BINDWIDTH_LIMIT_HARD = uint8(0)
BINDWIDTH_LIMIT_SOFT = uint8(1)
BINDWIDTH_LIMIT_DYNAMIC = uint8(2)
)
var (
// FLASH_PLAYER_VERSION = []byte{0x0A, 0x00, 0x2D, 0x02}
FLASH_PLAYER_VERSION = []byte{0x09, 0x00, 0x7C, 0x02}
//FLASH_PLAYER_VERSION = []byte{0x80, 0x00, 0x07, 0x02}
//FLASH_PLAYER_VERSION_STRING = "LNX 10,0,32,18"
FLASH_PLAYER_VERSION_STRING = "LNX 9,0,124,2"
//FLASH_PLAYER_VERSION_STRING = "WIN 11,5,502,146"
SWF_URL_STRING = "http://localhost/1.swf"
PAGE_URL_STRING = "http://localhost/1.html"
MIN_BUFFER_LENGTH = uint32(256)
FMS_VERSION = []byte{0x04, 0x05, 0x00, 0x01}
FMS_VERSION_STRING = "4,5,0,297"
)
const (
MAX_TIMESTAMP = uint32(2000000000)
AUTO_TIMESTAMP = uint32(0XFFFFFFFF)
DEFAULT_HIGH_PRIORITY_BUFFER_SIZE = 2048
DEFAULT_MIDDLE_PRIORITY_BUFFER_SIZE = 128
DEFAULT_LOW_PRIORITY_BUFFER_SIZE = 64
DEFAULT_CHUNK_SIZE = uint32(128)
DEFAULT_WINDOW_SIZE = 2500000
DEFAULT_CAPABILITIES = float64(15)
DEFAULT_AUDIO_CODECS = float64(4071)
DEFAULT_VIDEO_CODECS = float64(252)
FMS_CAPBILITIES = uint32(255)
FMS_MODE = uint32(2)
SET_PEER_BANDWIDTH_HARD = byte(0)
SET_PEER_BANDWIDTH_SOFT = byte(1)
SET_PEER_BANDWIDTH_DYNAMIC = byte(2)
)
type Writer interface {
Write(p []byte) (nn int, err error)
WriteByte(c byte) error
}
type Reader interface {
Read(p []byte) (n int, err error)
ReadByte() (c byte, err error)
}
type RtmpURL struct {
protocol string
host string
port uint16
app string
instanceName string
}
func init() {
logger = log.NewStderrLogger()
logHandler = logger.LoggerModule(RTMP_LOG_NAME)
}
// Init log module
// Must initialize log first.
func InitLogger(l *log.Logger) {
logger = l
logHandler = logger.LoggerModule(RTMP_LOG_NAME)
}
// Check error
//
// If error panic
func CheckError(err error, name string) {
if err != nil {
panic(errors.New(fmt.Sprintf("%s: %s", name, err.Error())))
}
}
// Parse url
//
// To connect to Flash Media Server, pass the URI of the application on the server.
// Use the following syntax (items in brackets are optional):
//
// protocol://host[:port]/[appname[/instanceName]]
func ParseURL(url string) (rtmpURL RtmpURL, err error) {
s1 := strings.SplitN(url, "://", 2)
if len(s1) != 2 {
err = errors.New(fmt.Sprintf("Parse url %s error. url invalid.", url))
return
}
rtmpURL.protocol = strings.ToLower(s1[0])
s1 = strings.SplitN(s1[1], "/", 2)
if len(s1) != 2 {
err = errors.New(fmt.Sprintf("Parse url %s error. no app!", url))
return
}
s2 := strings.SplitN(s1[0], ":", 2)
if len(s2) == 2 {
var port int
port, err = strconv.Atoi(s2[1])
if err != nil {
err = errors.New(fmt.Sprintf("Parse url %s error. port error: %s.", url, err.Error()))
return
}
if port > 65535 || port <= 0 {
err = errors.New(fmt.Sprintf("Parse url %s error. port error: %d.", url, port))
return
}
rtmpURL.port = uint16(port)
} else {
rtmpURL.port = 1935
}
if len(s2[0]) == 0 {
err = errors.New(fmt.Sprintf("Parse url %s error. host is empty.", url))
return
}
rtmpURL.host = s2[0]
s2 = strings.SplitN(s1[1], "/", 2)
rtmpURL.app = s2[0]
if len(s2) == 2 {
rtmpURL.instanceName = s2[1]
}
return
/*
if len(s1) == 3 {
if strings.HasPrefix(s1[1], "//") && len(s1[1]) > 2 {
rtmpURL.host = s1[1][2:]
if len(rtmpURL.host) == 0 {
err = errors.New(fmt.Sprintf("Parse url %s error. Host is empty.", url))
return
}
} else {
err = errors.New(fmt.Sprintf("Parse url %s error. Host invalid.", url))
return
}
fmt.Printf("s1: %v\n", s1)
s2 := strings.SplitN(s1[2], "/", 3)
var port int
port, err = strconv.Atoi(s2[0])
if err != nil {
err = errors.New(fmt.Sprintf("Parse url %s error. port error: %s.", url, err.Error()))
return
}
if port > 65535 || port <= 0 {
err = errors.New(fmt.Sprintf("Parse url %s error. port error: %d.", url, port))
return
}
rtmpURL.port = uint16(port)
if len(s2) > 1 {
rtmpURL.app = s2[1]
}
if len(s2) > 2 {
rtmpURL.instanceName = s2[2]
}
} else {
if len(s1) < 2 {
err = errors.New(fmt.Sprintf("Parse url %s error. url invalid.", url))
return
}
// Default port
rtmpURL.port = 1935
if strings.HasPrefix(s1[1], "//") && len(s1[1]) > 2 {
s2 := strings.SplitN(s1[1][2:], "/", 3)
rtmpURL.host = s2[0]
if len(rtmpURL.host) == 0 {
err = errors.New(fmt.Sprintf("Parse url %s error. Host is empty.", url))
return
}
if len(s2) > 1 {
rtmpURL.app = s2[1]
}
if len(s2) > 2 {
rtmpURL.instanceName = s2[2]
}
} else {
err = errors.New(fmt.Sprintf("Parse url %s error. Host invalid.", url))
return
}
}
return
*/
}
func (rtmpUrl *RtmpURL) App() string {
if len(rtmpUrl.instanceName) == 0 {
return rtmpUrl.app
}
return rtmpUrl.app + "/" + rtmpUrl.instanceName
}
// Dump buffer
func DumpBuffer(name string, data []byte, ind int) {
if logger.ModuleLevelCheck(logHandler, log.LOG_LEVEL_DEBUG) {
var logstring string
logstring = fmt.Sprintf("Buffer(%s):\n", name)
for i := 0; i < len(data); i++ {
logstring += fmt.Sprintf("%02x ", data[i])
switch (i + 1 + ind) % 16 {
case 0:
logstring += fmt.Sprintln("")
case 8:
logstring += fmt.Sprint(" ")
}
}
logstring += fmt.Sprintln("")
logger.ModulePrintln(logHandler, log.LOG_LEVEL_DEBUG, logstring)
}
}
// Get timestamp
func GetTimestamp() uint32 {
//return uint32(0)
return uint32(time.Now().UnixNano()/int64(1000000)) % MAX_TIMESTAMP
}
// Read byte from network
func ReadByteFromNetwork(r Reader) (b byte, err error) {
retry := 1
for {
b, err = r.ReadByte()
if err == nil {
return
}
netErr, ok := err.(net.Error)
if !ok {
return
}
if !netErr.Temporary() {
return
}
logger.ModulePrintln(logHandler, log.LOG_LEVEL_DEBUG,
"ReadByteFromNetwork block")
if retry < 16 {
retry = retry * 2
}
time.Sleep(time.Duration(retry*100) * time.Millisecond)
}
return
}
// Read bytes from network
func ReadAtLeastFromNetwork(r Reader, buf []byte, min int) (n int, err error) {
retry := 1
for {
n, err = io.ReadAtLeast(r, buf, min)
if err == nil {
return
}
netErr, ok := err.(net.Error)
if !ok {
return
}
if !netErr.Temporary() {
return
}
logger.ModulePrintln(logHandler, log.LOG_LEVEL_DEBUG,
"ReadAtLeastFromNetwork !!!!!!!!!!!!!!!!!!")
if retry < 16 {
retry = retry * 2
}
time.Sleep(time.Duration(retry*100) * time.Millisecond)
}
return
}
// Copy bytes from network
func CopyNFromNetwork(dst Writer, src Reader, n int64) (written int64, err error) {
// return io.CopyN(dst, src, n)
buf := make([]byte, 4096)
for written < n {
l := len(buf)
if d := n - written; d < int64(l) {
l = int(d)
}
nr, er := ReadAtLeastFromNetwork(src, buf[0:l], l)
if er != nil {
err = er
break
}
if nr == l {
nw, ew := dst.Write(buf[0:nr])
if nw > 0 {
written += int64(nw)
}
if ew != nil {
err = ew
break
}
if nr != nw {
err = io.ErrShortWrite
break
}
} else {
err = io.ErrShortBuffer
}
}
return
}
func WriteToNetwork(w Writer, data []byte) (written int, err error) {
length := len(data)
var n int
retry := 1
for written < length {
n, err = w.Write(data[written:])
if err == nil {
written += int(n)
continue
}
netErr, ok := err.(net.Error)
if !ok {
return
}
if !netErr.Temporary() {
return
}
logger.ModulePrintln(logHandler, log.LOG_LEVEL_DEBUG,
"WriteToNetwork !!!!!!!!!!!!!!!!!!")
if retry < 16 {
retry = retry * 2
}
time.Sleep(time.Duration(retry*500) * time.Millisecond)
}
return
}
// Copy bytes to network
func CopyNToNetwork(dst Writer, src Reader, n int64) (written int64, err error) {
// return io.CopyN(dst, src, n)
buf := make([]byte, 4096)
for written < n {
l := len(buf)
if d := n - written; d < int64(l) {
l = int(d)
}
nr, er := io.ReadAtLeast(src, buf[0:l], l)
if nr > 0 {
nw, ew := WriteToNetwork(dst, buf[0:nr])
if nw > 0 {
written += int64(nw)
}
if ew != nil {
err = ew
break
}
if nr != nw {
err = io.ErrShortWrite
break
}
}
if er != nil {
err = er
break
}
}
return
}
func FlushToNetwork(w *bufio.Writer) (err error) {
retry := 1
for {
err = w.Flush()
if err == nil {
return
}
netErr, ok := err.(net.Error)
if !ok {
return
}
if !netErr.Temporary() {
return
}
logger.ModulePrintln(logHandler, log.LOG_LEVEL_DEBUG,
"FlushToNetwork !!!!!!!!!!!!!!!!!!")
if retry < 16 {
retry = retry * 2
}
time.Sleep(time.Duration(retry*500) * time.Millisecond)
}
return
}