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template.go
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template.go
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package ron
import (
"bytes"
"errors"
"html/template"
"io/fs"
"log/slog"
"net/http"
"path/filepath"
"reflect"
"strconv"
"strings"
)
type (
templateCache map[string]*template.Template
TemplateData struct {
Data Data
Pages Pages
}
RenderOptions func(*Render)
Render struct {
EnableCache bool
TemplatesPath string
Functions template.FuncMap
TemplateData TemplateData
templateCache templateCache
}
)
func defaultHTMLRender() *Render {
return &Render{
EnableCache: false,
TemplatesPath: "templates",
TemplateData: TemplateData{},
Functions: template.FuncMap{},
templateCache: templateCache{},
}
}
func NewHTMLRender(opts ...RenderOptions) *Render {
config := defaultHTMLRender()
return config.apply(opts...)
}
func (re *Render) apply(opts ...RenderOptions) *Render {
for _, opt := range opts {
if opt != nil {
opt(re)
}
}
return re
}
func defaultIfEmpty(fallback, value string) string {
if strings.TrimSpace(value) == "" {
return fallback
}
return value
}
func (re *Render) Template(w http.ResponseWriter, tmpl string, td *TemplateData) error {
var tc templateCache
var err error
re.Functions["default"] = defaultIfEmpty
if td == nil {
td = &TemplateData{}
}
tc, err = re.getTemplateCache()
if err != nil {
return err
}
t, ok := tc[tmpl]
if !ok {
return errors.New("can't get template from cache")
}
buf := new(bytes.Buffer)
if err = t.Execute(buf, td); err != nil {
return err
}
if _, err = buf.WriteTo(w); err != nil {
return err
}
return nil
}
func (re *Render) getTemplateCache() (templateCache, error) {
slog.Debug("template cache", "tc status", re.EnableCache, "tc", len(re.templateCache))
if len(re.templateCache) == 0 {
cachedTemplates, err := re.createTemplateCache()
if err != nil {
return nil, err
}
re.templateCache = cachedTemplates
}
if re.EnableCache {
return re.templateCache, nil
}
return re.createTemplateCache()
}
func (re *Render) findHTMLFiles() ([]string, error) {
var files []string
err := filepath.WalkDir(re.TemplatesPath, func(path string, d fs.DirEntry, err error) error {
if err != nil {
return err
}
if !d.IsDir() && filepath.Ext(path) == ".gohtml" {
files = append(files, path)
}
return nil
})
if err != nil {
return nil, err
}
return files, nil
}
func (re *Render) createTemplateCache() (templateCache, error) {
cache := templateCache{}
var baseTemplates []string
var renderTemplates []string
templates, err := re.findHTMLFiles()
if err != nil {
return cache, err
}
for _, file := range templates {
filePathBase := filepath.Base(file)
if strings.Contains(filePathBase, "layout") || strings.Contains(filePathBase, "fragment") {
baseTemplates = append(baseTemplates, file)
}
}
for _, file := range templates {
filePathBase := filepath.Base(file)
if strings.Contains(filePathBase, "page") || strings.Contains(filePathBase, "component") {
renderTemplates = append(baseTemplates, file)
ts, err := template.New(filePathBase).Funcs(re.Functions).ParseFiles(append(baseTemplates, renderTemplates...)...)
if err != nil {
return cache, err
}
cache[filePathBase] = ts
}
}
return cache, nil
}
// Pages contains pagination info.
type Pages struct {
// TotalElements indicates the total number of elements available for
// pagination.
TotalElements int
// ElementsPerPage defines the number of elements to display per page in
// pagination.
ElementsPerPage int
// ActualPage represents the current page number in pagination.
ActualPage int
}
func (p *Pages) PaginationParams(r *http.Request) {
limit := r.FormValue("limit")
page := r.FormValue("page")
if limit == "" {
if p.ElementsPerPage != 0 {
limit = strconv.Itoa(p.ElementsPerPage)
} else {
limit = "20"
}
}
if page == "" || page == "0" {
if p.ActualPage != 0 {
page = strconv.Itoa(p.ActualPage)
} else {
page = "1"
}
}
limitInt, _ := strconv.Atoi(limit)
pageInt, _ := strconv.Atoi(page)
offset := (pageInt - 1) * limitInt
currentPage := offset/limitInt + 1
p.ElementsPerPage = limitInt
p.ActualPage = currentPage
}
func (p Pages) PaginateArray(elements any) any {
itemsValue := reflect.ValueOf(elements)
if p.ActualPage < 1 {
p.ActualPage = 1
}
if p.ActualPage > p.TotalPages() {
p.ActualPage = p.TotalPages()
}
startIndex := (p.ActualPage - 1) * p.ElementsPerPage
endIndex := startIndex + p.ElementsPerPage
return itemsValue.Slice(startIndex, endIndex).Interface()
}
func (p Pages) CurrentPage() int {
return p.ActualPage
}
func (p Pages) TotalPages() int {
return (p.TotalElements + p.ElementsPerPage - 1) / p.ElementsPerPage
}
func (p Pages) IsFirst() bool {
return p.ActualPage == 1
}
func (p Pages) IsLast() bool {
return p.ActualPage == p.TotalPages()
}
func (p Pages) HasPrevious() bool {
return p.ActualPage > 1
}
func (p Pages) HasNext() bool {
return p.ActualPage < p.TotalPages()
}
func (p Pages) Previous() int {
if p.ActualPage > p.TotalPages() {
return p.TotalPages()
}
return p.ActualPage - 1
}
func (p Pages) Next() int {
if p.ActualPage < 1 {
return 1
}
return p.ActualPage + 1
}
func (p Pages) GoToPage(page int) int {
if page < 1 {
page = 1
} else if page > p.TotalPages() {
page = p.TotalPages()
}
return page
}
func (p Pages) First() int {
return p.GoToPage(1)
}
func (p Pages) Last() int {
return p.GoToPage(p.TotalPages())
}
// Page contiene la información de una página. Utilizado para la barra de
// paginación que suelen mostrarse en la parte inferior de una lista o tabla.
// Page represents a single page in pagination, including its number and active
// state. Useful for pagination bar.
type Page struct {
// Number is the numeric identifier of the page in pagination.
Number int
// Active indicates if the page is the currently selected page.
Active bool
}
func (p Page) NumberOfPage() int {
return p.Number
}
func (p Page) IsActive() bool {
return p.Active
}
// PageRange generates a slice of Page instances representing a range of pages
// to be displayed in a pagination bar.
func (p Pages) PageRange(maxPagesToShow int) []Page {
var pages []Page
totalPages := p.TotalPages()
startPage := p.ActualPage - (maxPagesToShow / 2)
endPage := p.ActualPage + (maxPagesToShow / 2)
if startPage < 1 {
startPage = 1
endPage = maxPagesToShow
}
if endPage > totalPages {
endPage = totalPages
startPage = totalPages - maxPagesToShow + 1
if startPage < 1 {
startPage = 1
}
}
for i := startPage; i <= endPage; i++ {
pages = append(pages, Page{
Number: i,
Active: i == p.ActualPage,
})
}
return pages
}