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main.qml
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main.qml
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import QtQuick 2.0
import QtQuick.Window 2.0
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
import "pp"
Item {
id: root
anchors.fill: parent
Image {
id: back
anchors.fill: parent
source: "image://deepin-screensaver/screen/" + Screen.name
visible: false
smooth: true
}
GaussianBlur {
anchors.fill: back
source: back
radius: 16
samples: 4
cached: true
}
ParticleSystem {
id: particles
}
ImageParticle {
source: Qt.resolvedUrl("pp/pp.png")
colorVariation: 0.4
autoRotation: false
system: particles
groups: ["pp"]
entryEffect: ImageParticle.None
}
// 将粒子减速
// Friction {
// system: particles
// anchors.verticalCenter: parent.verticalCenter
// anchors.left: parent.left
// anchors.right: parent.horizontalCenter
// anchors.rightMargin: height / 2
// height: 200
// factor: 0.6
// threshold: 50
// DebugArea {
// anchors.fill: parent
// text: "减速区域"
// }
// }
// Friction {
// system: particles
// anchors.horizontalCenter: parent.horizontalCenter
// anchors.bottom: parent.bottom
// anchors.top: parent.verticalCenter
// anchors.topMargin: width / 2
// width: 200
// factor: 0.5
// threshold: 50
// DebugArea {
// anchors.fill: parent
// text: "减速区域"
// }
// }
// // 重力
Gravity {
system: particles
angle: 90
magnitude: 1
groups: ["pp"]
}
// 气流,放到发射区域,防止泡泡都堵在发射口
Turbulence {
id: turbulence
system: particles
anchors {
left: parent.left
bottom: parent.bottom
}
// 不知道为什么,属性绑定对width和height无效,只能在初始化时给定值,后期无法再次设置
width: Screen.width / 2
height: Screen.height / 2
strength: 100
groups: ["pp"]
// DebugArea {
// anchors.fill: parent
// text: "气流区域"
// border.color: "blue"
// }
}
// 让粒子在边缘处被反弹
TheForce {
id: forceArea
system: particles
anchors.fill: parent
groups: ["pp"]
particleMargins: 0.32
safeArea: Qt.rect(0, Screen.height - turbulence.height, turbulence.width, turbulence.height)
devicePixelRatio: Screen.devicePixelRatio
onImpacted: {
p1.green = [p2.red, p2.red = p1.green][0]
p1.blue = [p2.green, p2.green = p1.blue][0]
p1.red = [p2.blue, p2.blue = p1.red][0]
}
// DebugArea {
// anchors.fill: parent
// border.color: "yellow"
// }
}
Emitter {
id: emitter
system: particles
width: size
height: size
group: "pp"
anchors {
bottom: parent.bottom
left: parent.left
}
emitRate: 10
lifeSpan: 60000
size: 150 * Screen.devicePixelRatio
sizeVariation: size / 15
velocity: AngleDirection { angle: -30; angleVariation: 20; magnitude: 500; magnitudeVariation: 100 }
velocityFromMovement: 300
maximumEmitted: 10
Timer {
running: forceArea.lastAffectParticleCount < 40
repeat: true
interval: 3000
onTriggered: {
emitter.maximumEmitted = -1;
emitter.enabled = false;
emitter.burst(5);
}
}
// DebugArea {
// anchors.fill: parent
// text: "发射区域"
// }
}
}