forked from SaschaWillems/Vulkan
-
Notifications
You must be signed in to change notification settings - Fork 0
/
negativeviewportheight.cpp
327 lines (274 loc) · 13.4 KB
/
negativeviewportheight.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
/*
* Vulkan Example - Using negative viewport heights for changing Vulkan's coordinate system
*
* Note: Requires a device that supports VK_KHR_MAINTENANCE1
*
* Copyright (C) by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "vulkanexamplebase.h"
#define ENABLE_VALIDATION false
class VulkanExample : public VulkanExampleBase
{
public:
bool negativeViewport = true;
int32_t offsety = 0;
int32_t offsetx = 0;
int32_t windingOrder = 1;
int32_t cullMode = (int32_t)VK_CULL_MODE_BACK_BIT;
int32_t quadType = 0;
VkPipelineLayout pipelineLayout;
VkPipeline pipeline = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptorSetLayout;
struct DescriptorSets {
VkDescriptorSet CW;
VkDescriptorSet CCW;
} descriptorSets;
struct Textures {
vks::Texture2D CW;
vks::Texture2D CCW;
} textures;
struct Quad {
vks::Buffer verticesYUp;
vks::Buffer verticesYDown;
vks::Buffer indicesCCW;
vks::Buffer indicesCW;
void destroy()
{
verticesYUp.destroy();
verticesYDown.destroy();
indicesCCW.destroy();
indicesCW.destroy();
}
} quad;
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
{
title = "Negative Viewport height";
settings.overlay = true;
// [POI] VK_KHR_MAINTENANCE1 is required for using negative viewport heights
// Note: This is core as of Vulkan 1.1. So if you target 1.1 you don't have to explicitly enable this
enabledDeviceExtensions.push_back(VK_KHR_MAINTENANCE1_EXTENSION_NAME);
}
~VulkanExample()
{
vkDestroyPipeline(device, pipeline, nullptr);
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
textures.CW.destroy();
textures.CCW.destroy();
quad.destroy();
}
void buildCommandBuffers()
{
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2];
clearValues[0].color = defaultClearColor;
clearValues[1].depthStencil = { 1.0f, 0 };
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderPassBeginInfo.renderArea.extent.width = width;
renderPassBeginInfo.renderArea.extent.height = height;
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) {
renderPassBeginInfo.framebuffer = frameBuffers[i];
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
// [POI] Viewport setup
VkViewport viewport{};
if (negativeViewport) {
viewport.x = offsetx;
// [POI] When using a negative viewport height, the origin needs to be adjusted too
viewport.y = (float)height - offsety;
viewport.width = (float)width;
// [POI] Flip the sign of the viewport's height
viewport.height = -(float)height;
}
else {
viewport.x = offsetx;
viewport.y = offsety;
viewport.width = (float)width;
viewport.height = (float)height;
}
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 };
// Render the quad with clock wise and counter clock wise indices, visibility is determined by pipeline settings
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.CW, 0, nullptr);
vkCmdBindIndexBuffer(drawCmdBuffers[i], quad.indicesCW.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, quadType == 0 ? &quad.verticesYDown.buffer : &quad.verticesYUp.buffer, offsets);
vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 0);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.CCW, 0, nullptr);
vkCmdBindIndexBuffer(drawCmdBuffers[i], quad.indicesCCW.buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdDrawIndexed(drawCmdBuffers[i], 6, 1, 0, 0, 0);
drawUI(drawCmdBuffers[i]);
vkCmdEndRenderPass(drawCmdBuffers[i]);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void loadAssets()
{
textures.CW.loadFromFile(getAssetPath() + "textures/texture_orientation_cw_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
textures.CCW.loadFromFile(getAssetPath() + "textures/texture_orientation_ccw_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
// [POI] Create two quads with different Y orientations
struct Vertex {
float pos[3];
float uv[2];
};
const float ar = (float)height / (float)width;
// OpenGL style (y points upwards)
std::vector<Vertex> verticesYPos = {
{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 1.0f },
};
// Vulkan style (y points downwards)
std::vector<Vertex> verticesYNeg = {
{ -1.0f * ar, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f * ar, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f * ar, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f * ar, -1.0f, 1.0f, 1.0f, 1.0f },
};
const VkMemoryPropertyFlags memoryPropertyFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYUp, sizeof(Vertex) * 4, verticesYPos.data()));
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, memoryPropertyFlags, &quad.verticesYDown, sizeof(Vertex) * 4, verticesYNeg.data()));
// [POI] Create two set of indices, one for counter clock wise, and one for clock wise rendering
std::vector<uint32_t> indices = { 2,1,0, 0,3,2 };
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, memoryPropertyFlags, &quad.indicesCCW, indices.size() * sizeof(uint32_t), indices.data()));
indices = { 0,1,2, 2,3,0 };
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, memoryPropertyFlags, &quad.indicesCW, indices.size() * sizeof(uint32_t), indices.data()));
}
void setupDescriptors()
{
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0)
};
VkDescriptorSetLayoutCreateInfo descriptorLayoutCI = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutCI, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pipelineLayoutCI = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCI, nullptr, &pipelineLayout));
VkDescriptorPoolSize poolSize = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2);
VkDescriptorPoolCreateInfo descriptorPoolCI = vks::initializers::descriptorPoolCreateInfo(1, &poolSize, 2);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolCI, nullptr, &descriptorPool));
VkDescriptorSetAllocateInfo descriptorSetAI = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSets.CW));
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &descriptorSetAI, &descriptorSets.CCW));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet(descriptorSets.CW, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &textures.CW.descriptor),
vks::initializers::writeDescriptorSet(descriptorSets.CCW, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &textures.CCW.descriptor)
};
vkUpdateDescriptorSets(device, 2, &writeDescriptorSets[0], 0, nullptr);
}
void preparePipelines()
{
if (pipeline != VK_NULL_HANDLE) {
vkDestroyPipeline(device, pipeline, nullptr);
}
const std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
VkPipelineViewportStateCreateInfo viewportStateCI = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
VkPipelineMultisampleStateCreateInfo multisampleStateCI = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
VkPipelineDynamicStateCreateInfo dynamicStateCI = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast<uint32_t>(dynamicStateEnables.size()), 0);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI{};
rasterizationStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCI.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationStateCI.lineWidth = 1.0f;
rasterizationStateCI.cullMode = VK_CULL_MODE_NONE + cullMode;
rasterizationStateCI.frontFace = windingOrder == 0 ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
// Vertex bindings and attributes
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
vks::initializers::vertexInputBindingDescription(0, sizeof(float) * 5, VK_VERTEX_INPUT_RATE_VERTEX),
};
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Position
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3), // uv
};
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
VkGraphicsPipelineCreateInfo pipelineCreateInfoCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
//pipelineCreateInfoCI.pVertexInputState = &emptyInputState;
pipelineCreateInfoCI.pVertexInputState = &vertexInputState;
pipelineCreateInfoCI.pInputAssemblyState = &inputAssemblyStateCI;
pipelineCreateInfoCI.pRasterizationState = &rasterizationStateCI;
pipelineCreateInfoCI.pColorBlendState = &colorBlendStateCI;
pipelineCreateInfoCI.pMultisampleState = &multisampleStateCI;
pipelineCreateInfoCI.pViewportState = &viewportStateCI;
pipelineCreateInfoCI.pDepthStencilState = &depthStencilStateCI;
pipelineCreateInfoCI.pDynamicState = &dynamicStateCI;
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
loadShader(getShadersPath() + "negativeviewportheight/quad.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
loadShader(getShadersPath() + "negativeviewportheight/quad.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
};
pipelineCreateInfoCI.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineCreateInfoCI.pStages = shaderStages.data();
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfoCI, nullptr, &pipeline));
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
loadAssets();
setupDescriptors();
preparePipelines();
buildCommandBuffers();
prepared = true;
}
virtual void render()
{
if (!prepared)
return;
draw();
}
virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay)
{
if (overlay->header("Scene")) {
overlay->text("Quad type");
if (overlay->comboBox("##quadtype", &quadType, { "VK (y negative)", "GL (y positive)" })) {
buildCommandBuffers();
}
}
if (overlay->header("Viewport")) {
if (overlay->checkBox("Negative viewport height", &negativeViewport)) {
buildCommandBuffers();
}
if (overlay->sliderInt("offset x", &offsetx, -(int32_t)width, (int32_t)width)) {
buildCommandBuffers();
}
if (overlay->sliderInt("offset y", &offsety, -(int32_t)height, (int32_t)height)) {
buildCommandBuffers();
}
}
if (overlay->header("Pipeline")) {
overlay->text("Winding order");
if (overlay->comboBox("##windingorder", &windingOrder, { "clock wise", "counter clock wise" })) {
preparePipelines();
}
overlay->text("Cull mode");
if (overlay->comboBox("##cullmode", &cullMode, { "none", "front face", "back face" })) {
preparePipelines();
}
}
}
};
VULKAN_EXAMPLE_MAIN()