AFBC (Arm Frame Buffer Compression) is a real-time lossless compression algorithm found in Arm Mali GPUs, designed to tackle the ever-growing demand for higher resolution graphics. This format is applied to the framebuffers that are to be written to the GPU. This technology can offer bandwidth reductions of up to 50%.
The sample is geared towards demonstrating the bandwidth that you can save by toggling AFBC on and off and displaying a real-time graph of the external bandwidth. In this case we will be focusing on the swapchain images.
The Vulkan API allows the developer a level of control around how the VkSwapchainKHR
is created and formatted. It is here where we want to ensure that it is created and formatted in the right way so that the subsequent VkImage
's that we query from it have AFBC appropriately applied.
It is important to note that from a device perspective to have AFBC enabled on Vulkan, you will need at least driver version r16p0
and a Mali G-51
or higher. To find out your GPU and driver version, open the debug window or follow the steps in this article.
Tested on: Samsung Galaxy S10, Huawei P30
AFBC is functionally transparent to the application and will be automatically applied on a per VkImage
basis (provided multiple checks pass on various properties of your device and your images).
The driver will check the applications state along with the VkImage
properties to determine if it will enable AFBC or just continue without it.
This section will detail the requirements.
VkImage
requirements:
VkSampleCountFlagBits
must beVK_SAMPLE_COUNT_1_BIT
VkImageType
must beVK_IMAGE_TYPE_2D
VkImageTiling
must beVK_IMAGE_TILING_OPTIMAL
VkFormat
supported list
In addition to this, your VkImage
needs to adhere to the following flags:
VkImageUsageFlags
must not contain:VK_IMAGE_USAGE_STORAGE_BIT
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT
- (Only for some devices with driver version
r16p0
)VK_IMAGE_USAGE_TRANSFER_DST_BIT
VkImageCreateFlags
must not contain:VK_IMAGE_CREATE_ALIAS_BIT
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
The sample presents the user with Sponza, with a graph displaying bandwidth at the top and a configuration window at the bottom. There is a back-and-forth oscillating camera to disable any GPU optimisations for frames that are identical.
The configuration itself is simple. There is one checkbox (labelled "Enable AFBC") that will reload the swapchain when its value is changed.
Here the sample is in its default state: AFBC off. At the top of the screen there is a graph displaying the external write bandwidth (measured from L2_EXT_WRITE_BEATS
).
It is currently setting the VK_IMAGE_USAGE_STORAGE_BIT
flag in the VkImageUsageFlags
for the swapchain images, causing the driver to skip over applying AFBC to the swapchain images.
When we enable the check box, the sample will reload the swapchain with the right usage flags to have the driver enable AFBC.
Here is the same scene as before, except AFBC is now enabled. The VK_IMAGE_USAGE_STORAGE_BIT
flag is not being set and the swapchain is being created properly.
The bandwidth has dropped from 788.0 MiB/s to 528.6 MiB/s, this is approximately a 33% reduction.
You can also confirm these numbers in Streamline. Here are some screenshots:
GPUs from Mali-G77 onwards support formats up to and including 32 bits per pixel regardless of color channel arrangement or sRBG.
Previous generations that support AFBC only support a subset of formats:
Formats |
---|
VK_FORMAT_R4G4B4A4_UNORM_PACK16 |
VK_FORMAT_B4G4R4A4_UNORM_PACK16 |
VK_FORMAT_R5G6B5_UNORM_PACK16 |
VK_FORMAT_R5G5B5A1_UNORM_PACK16 |
VK_FORMAT_B5G5R5A1_UNORM_PACK16 |
VK_FORMAT_A1R5G5B5_UNORM_PACK16 |
VK_FORMAT_B8G8R8_UNORM |
VK_FORMAT_B8G8R8A8_UNORM |
VK_FORMAT_B8G8R8A8_SRGB |
VK_FORMAT_A8B8G8R8_UNORM |
VK_FORMAT_A8B8G8R8_SRGB |
VK_FORMAT_A8R8G8B8_SRGB |
VK_FORMAT_B10G10R10A2_UNORM |
VK_FORMAT_R4G4B4A4_UNORM |
VK_FORMAT_R5G6B5_UNORM |
VK_FORMAT_R5G5B5A1_UNORM |
VK_FORMAT_R8_UNORM |
VK_FORMAT_R8G8_UNORM |
VK_FORMAT_R8G8B8_UNORM |
VK_FORMAT_R8G8B8A8_UNORM |
VK_FORMAT_R8G8B8A8_SRGB |
VK_FORMAT_A8R8G8B8_UNORM |
VK_FORMAT_R10G10B10A2_UNORM |
VK_FORMAT_D24_UNORM_S8_UINT |
VK_FORMAT_D16_UNORM |
VK_FORMAT_D32_SFLOAT |
- Arm Frame Buffer Compression - developer.arm.com
Do
- Ensure that your swapchain is created correctly as per the requirements of AFBC.
- Ensure that all textures are compressed into ASTC format.
- Avoid changing your image configuration at run-time (using
vkCmdCopyImage
with an invalid AFBC requirement) as it will trigger a decompression. - Make sure you are resolving your images using
pResolveAttachments
when it comes to multisampling. AnyVkImage
withSAMPLE_COUNT > 1
will not have AFBC applied to it.
Don't
- Use image usage flags, such as
VK_IMAGE_USAGE_STORAGE_BIT
, unless you really need it (i.e. for compute on a specific image).
Impact
- Having an incorrect configuration of your images will cause all your surface
VkImage
's to be uncompressed, losing out on considerable system wide bandwidth reductions.
Debugging
- To test if AFBC is enabled or disabled, you can use a profiler such as Streamline and record the bandwidth values when AFBC is enabled or when AFBC is disabled.