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However, it is hard to implement Play within current code architecture. The server is basically setup to be a passive handler. For example, after a rtmp player sends out play command and gets back the play succeed response. It sits there and waits for server to send video and audio chunks. But in server_data_play_handler.go, it is still waiting for message send from client. How could we write a play function that fits nicely in current architecture?
The text was updated successfully, but these errors were encountered:
Great Go code first of all!
However, it is hard to implement Play within current code architecture. The server is basically setup to be a passive handler. For example, after a rtmp player sends out play command and gets back the play succeed response. It sits there and waits for server to send video and audio chunks. But in
server_data_play_handler.go
, it is still waiting for message send from client. How could we write a play function that fits nicely in current architecture?The text was updated successfully, but these errors were encountered: