Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Writing optimal play engine #101

Open
jonyvaek opened this issue Jul 22, 2024 · 1 comment
Open

Writing optimal play engine #101

jonyvaek opened this issue Jul 22, 2024 · 1 comment

Comments

@jonyvaek
Copy link

This is not an issue but I don't know where else I can ask.
Would it be OK for you if I remake the game in python (probably with some features missing such as trees) try to create algorithm for finding "good move" and maybe make it public if it will be worth it? I really wanted to see some engine, like stockfish plays chess, play antiyoy for a long time and now during holidays I will have more time so it could be fun to try but I dont expect anything very good

@yiotro
Copy link
Owner

yiotro commented Jul 23, 2024

Yes, no problem :)

Just don't use code/assets/content from my game and please change the rules at least slightly.

Would be interesting to see how strong your AI will be :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants