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home.asm
299 lines (245 loc) · 4.05 KB
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home.asm
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INCLUDE "constants.asm"
SECTION "NULL", ROM0
NULL::
INCLUDE "home/rst.asm"
INCLUDE "home/interrupts.asm"
SECTION "Header", ROM0
Start::
nop
jp _Start
SECTION "Home", ROM0
INCLUDE "home/init.asm"
INCLUDE "home/vblank.asm"
INCLUDE "home/delay.asm"
INCLUDE "home/rtc.asm"
INCLUDE "home/fade.asm"
INCLUDE "home/lcd.asm"
INCLUDE "home/time.asm"
INCLUDE "home/serial.asm"
INCLUDE "home/joypad.asm"
INCLUDE "home/decompress.asm"
INCLUDE "home/palettes.asm"
INCLUDE "home/copy.asm"
INCLUDE "home/text.asm"
INCLUDE "home/video.asm"
INCLUDE "home/map_objects.asm"
INCLUDE "home/sine.asm"
INCLUDE "home/movement.asm"
INCLUDE "home/menu_window.asm"
INCLUDE "home/menu.asm"
INCLUDE "home/handshake.asm"
INCLUDE "home/game_time.asm"
INCLUDE "home/map.asm"
InexplicablyEmptyFunction:: ; 2d43
; unused
; Inexplicably empty.
; Seen in PredefPointers.
rept 16
nop
endr
ret
; 2d54
INCLUDE "home/farcall.asm"
INCLUDE "home/predef.asm"
INCLUDE "home/window.asm"
INCLUDE "home/flag.asm"
Unreferenced_Function2ebb:: ; 2ebb
ld a, [wMonStatusFlags]
bit 1, a
ret z
ld a, [hJoyDown]
bit B_BUTTON_F, a
ret
; 2ec6
xor_a:: ; 2ec6
xor a
ret
; 2ec8
xor_a_dec_a:: ; 2ec8
xor a
dec a
ret
; 2ecb
Unreferenced_Function2ecb:: ; 2ecb
push hl
ld hl, wMonStatusFlags
bit 1, [hl]
pop hl
ret
; 2ed3
INCLUDE "home/sprite_updates.asm"
INCLUDE "home/string.asm"
INCLUDE "home/region.asm"
ret_2f3e:: ; 2f3e
ret
; 2f3f
INCLUDE "home/item.asm"
INCLUDE "home/random.asm"
INCLUDE "home/sram.asm"
; Register aliases
_hl_:: ; 2fec
jp hl
; 2fed
_de_:: ; 2fed
push de
ret
; 2fef
INCLUDE "home/double_speed.asm"
INCLUDE "home/clear_sprites.asm"
INCLUDE "home/copy2.asm"
INCLUDE "home/copy_tilemap.asm"
INCLUDE "home/copy_name.asm"
IsInArray:: ; 30e1
; Find value a for every de bytes in array hl.
; Return index in b and carry if found.
ld b, 0
ld c, a
.loop
ld a, [hl]
cp -1
jr z, .NotInArray
cp c
jr z, .InArray
inc b
add hl, de
jr .loop
.NotInArray:
and a
ret
.InArray:
scf
ret
; 30f4
SkipNames:: ; 0x30f4
; Skip a names.
ld bc, NAME_LENGTH
and a
ret z
.loop
add hl, bc
dec a
jr nz, .loop
ret
; 0x30fe
INCLUDE "home/math.asm"
INCLUDE "home/print_text.asm"
CallPointerAt:: ; 31be
ld a, [hROMBank]
push af
ld a, [hli]
rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
pop hl
ld a, h
rst Bankswitch
ret
; 31cd
QueueScript:: ; 31cd
; Push pointer hl in the current bank to wQueuedScriptBank.
ld a, [hROMBank]
FarQueueScript:: ; 31cf
; Push pointer a:hl to wQueuedScriptBank.
ld [wQueuedScriptBank], a
ld a, l
ld [wQueuedScriptAddr], a
ld a, h
ld [wQueuedScriptAddr + 1], a
ret
; 31db
StringCmp:: ; 31db
; Compare c bytes at de and hl.
; Return z if they all match.
.loop
ld a, [de]
cp [hl]
ret nz
inc de
inc hl
dec c
jr nz, .loop
ret
; 0x31e4
CompareLong:: ; 31e4
; Compare bc bytes at de and hl.
; Return carry if they all match.
ld a, [de]
cp [hl]
jr nz, .Diff
inc de
inc hl
dec bc
ld a, b
or c
jr nz, CompareLong
scf
ret
.Diff:
and a
ret
; 31f3
INCLUDE "home/tilemap.asm"
SetHPPal:: ; 334e
; Set palette for hp bar pixel length e at hl.
call GetHPPal
ld [hl], d
ret
; 3353
GetHPPal:: ; 3353
; Get palette for hp bar pixel length e in d.
ld d, HP_GREEN
ld a, e
cp (50 * 48 / 100)
ret nc
inc d ; HP_YELLOW
cp (21 * 48 / 100)
ret nc
inc d ; HP_RED
ret
; 335f
CountSetBits:: ; 0x335f
; Count the number of set bits in b bytes starting from hl.
; Return in a, c and [wd265].
ld c, 0
.next
ld a, [hli]
ld e, a
ld d, 8
.count
srl e
ld a, 0
adc c
ld c, a
dec d
jr nz, .count
dec b
jr nz, .next
ld a, c
ld [wd265], a
ret
; 0x3376
GetWeekday:: ; 3376
ld a, [wCurDay]
.mod
sub 7
jr nc, .mod
add 7
ret
; 3380
INCLUDE "home/pokedex_flags.asm"
INCLUDE "home/names.asm"
INCLUDE "home/scrolling_menu.asm"
INCLUDE "home/stone_queue.asm"
INCLUDE "home/trainers.asm"
INCLUDE "home/mon_stats.asm"
INCLUDE "home/cry.asm"
INCLUDE "home/print_level.asm"
INCLUDE "home/mon_data.asm"
INCLUDE "home/print_bcd.asm"
INCLUDE "home/mon_data_2.asm"
INCLUDE "home/battle.asm"
INCLUDE "home/sprite_anims.asm"
INCLUDE "home/audio.asm"
INCLUDE "home/mobile.asm"