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[Bug] Auto model not working #276
Comments
Skin will not be converted. The model used in game will follow the skin origin model. |
Skin files are what they are, we don't automatically edit them. |
This is what I'm trying to say: In older versions of the mod, if I had my Minecraft Launcher model set to wide, and my CustomSkinLoader skin is a slim skin, and the model inside the config file set to auto, my player model would automatically change to slim once I load the game, which is correct. In newer versions of the mod, my model stays as a wide model, even though I put a slim skin inside the CustomSkinLoader folder. Sorry for the confusion, let me know if you need me to clarify more. |
Thanks for your feedback. I rechecked the code. Since Mojang changed some of the code related to skin loading after 23w31a, the module's original code was not working. This will be fixed as soon as possible. |
This bug is also observed in 1.19.3. Is there a way to fix it, or is it necessary to wait for a fix? |
Describe the bug
Models do not convert automatically from wide to slim.
Steps to reproduce
Link to crash-report if applicable
No response
Link to CustomSkinLoader.log if applicable
No response
Link to latest.log if applicable
No response
[Only Forge User] Link to Forge Log if applicable
No response
Mod Version
14.18 - 14.18.3-SNAPSHOT-27
Minecraft Version
1.20.1
Minecraft Launcher Name and Version
Vanilla Launcher
Mod Loader
Fabric
Operating System
Windows
Before submitting a bug report
This bug wasn't already reported (I have searched bug reports on GitHub).
This is a valid bug (I am able to reproduce this on the latest dev build).
This problem is triggered in the latest version of the mod (if not the latest please upgrade the mod first)
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