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ToolbarComponent.cpp
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ToolbarComponent.cpp
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/**
* @file ToolbarComponent.hpp
* @brief This class is responsible for managing the toolbar of the editor.
* @version 0.1
* @date 2024-01-30
* @Author Renato German Chavez Chicoma
*/
#include "ToolbarComponent.hpp"
#include "Constants.hpp"
ToolbarComponent::ToolbarComponent(wxWindow *parent)
: m_parent(parent)
{
InitializeButtons();
//TODO: Validate the parent window pointer for null before proceeding.
}
void ToolbarComponent::InitializeButtons()
{
//TODO: externalize button labels and properties for easy customization and localization.
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
openButton = new wxButton(m_parent, wxID_ANY, Constants::OPEN_BUTTON_LABEL, Constants::OPEN_BUTTON_POSITION, wxDefaultSize);
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
newFileButton = new wxButton(m_parent, wxID_ANY, "New File");
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
replaceButton = new wxButton(m_parent, wxID_ANY, "Replace");
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
zoomInButton = new wxButton(m_parent, wxID_ANY, "+");
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
zoomOutButton = new wxButton(m_parent, wxID_ANY, "-");
//FIXME: Implement more robust error handling for button initialization instead of throwing runtime errors.
//TODO: Add tooltips to each button for better user accessibility.
//FIXME: Ensure all buttons are consistently styled and adhere to a unified theme.
saveButton = new wxButton(m_parent, wxID_ANY, Constants::SAVE_BUTTON_LABEL, Constants::SAVE_BUTTON_POSITION, wxDefaultSize);
if(saveButton == nullptr)
{
throw std::runtime_error("Save button is null");
}
findButton = new wxButton(m_parent, wxID_ANY, "Find");
if(findButton == nullptr)
{
throw std::runtime_error("Find button is null");
}
toggleDarkModeButton = new wxButton(m_parent, wxID_ANY, "Toggle Dark Mode");
if(toggleDarkModeButton == nullptr)
{
throw std::runtime_error("Toggle dark mode button is null");
}
//TODO: Evaluate the layout of buttons to ensure they are responsive and adjust to the toolbar size.
}
std::vector<wxButton*> ToolbarComponent::GetButtons()
{
//TODO: Review if returning a vector of button pointers is the best approach, consider alternatives for better performance and memory management.
return std::vector<wxButton*>
{
saveButton, openButton, newFileButton, toggleDarkModeButton, findButton, replaceButton, zoomInButton, zoomOutButton
};
}
void ToolbarComponent::BindButtonEvents(const std::vector<std::function<void(wxCommandEvent&)>>& callbacks)
{
//TODO: Validate the size of the callbacks vector to ensure it matches the number of buttons.
//FIXME: Add error handling in case binding of a callback to a button fails.
saveButton->Bind(wxEVT_BUTTON, callbacks[0]);
//FIXME: Add error handling in case binding of a callback to a button fails.
openButton->Bind(wxEVT_BUTTON, callbacks[1]);
//FIXME: Add error handling in case binding of a callback to a button fails.
newFileButton->Bind(wxEVT_BUTTON, callbacks[2]);
//FIXME: Add error handling in case binding of a callback to a button fails.
toggleDarkModeButton->Bind(wxEVT_BUTTON, callbacks[3]);
//FIXME: Add error handling in case binding of a callback to a button fails.
findButton->Bind(wxEVT_BUTTON, callbacks[4]);
//FIXME: Add error handling in case binding of a callback to a button fails.
replaceButton->Bind(wxEVT_BUTTON, callbacks[5]);
//FIXME: Add error handling in case binding of a callback to a button fails.
zoomInButton->Bind(wxEVT_BUTTON, callbacks[6]);
//FIXME: Add error handling in case binding of a callback to a button fails.
zoomOutButton->Bind(wxEVT_BUTTON, callbacks[7]);
//TODO: Investigate the possibility of dynamically generating button event bindings based on button properties or identifiers.
}
ToolbarComponent::~ToolbarComponent()
{
//TODO: Ensure proper cleanup and deallocation of button resources if necessary.
}