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Player.cpp
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Player.cpp
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#include "Player.h"
#include "Casino.h"
Player::Player(Casino * _casino)
{
casino = _casino;
score = 0;
cardsCounter = 0;
*playerCards = nullptr;
folded = false;
won = false;
strcpy_s(name, "");
}
void Player::takeCard(Card* _card)
{
if (cardsCounter < 10)
{
playerCards[cardsCounter++] = _card;
score += _card->getValue();
if (score >= 21) folded = true;
return;
}
std::cout<<"Player cannot have more than 10 cards\n";
}
void Player::displayPlayerCards()
{
for (int i = 0; i < cardsCounter; i++)
{
playerCards[i]->display();
}
}
void Player::displayPlayerCardsAndScore()
{
for (int i = 0; i < cardsCounter; i++)
{
playerCards[i]->display();
}
std::cout <<" "<< score << std::endl;
}
bool Player::getFolded()
{
return folded;
}
void Player::setFolded(bool _folded)
{
folded = _folded;
}
void Player::foldOrNot()
{
if (folded == true) return;
int choice;
std::cout << "\nEnter 1 to fold or 0 to take card :" << std::endl;
while (1) {
std::cin >> choice;
if (std::cin.fail() == true || choice < 0 || choice>1)
{
std::cout << "Something went wrong. Try again." << std::endl;
std::cin.clear();
std::cin.ignore(256, '\n');
}
else
{
folded = choice;
if (folded == false)
{
takeCard(casino->giveCard());
std::cout << "Your new cards and score: \n";
this->displayPlayerCardsAndScore();
std::cout << "\nYour move is over\n";
system("pause"); // linux/mac-> system("read");
}
return;
}
}
}
int Player::getScore()
{
return score;
}
char* Player::getName()
{
return name;
}
void Player::resetStats()
{
for (int i = 0; i < cardsCounter; i++)
{
playerCards[i] = nullptr;
}
folded = false;
cardsCounter = 0;
score = 0;
won = false;
}
int Player::getCardsCounter()
{
return cardsCounter;
}
bool Player::getWon()
{
return won;
}
void Player::setWon(bool _won)
{
won = _won;
}
void Player::setName(char* _name)
{
strcpy_s(name, _name);
}
void Player::setBraveryLevel(int _level)
{
std::cout<<"You are not a BOT!\n";
}
Card** Player::getPlayerCards()
{
return playerCards;
}