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Vibration compensation/input shaping? #204

Answered by thhdragon
RyantHults asked this question in Q&A
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input shaping is standard in klipper yeah. only quirk is you have to test the x and let it compute, then test the y. if you just tell it to test both with shaper_calibrate it starts trying to shake the y before its done calculating the x and it causes klipper to crash because our boards are pretty weak. so just do shaper_calibrate axis=x and then shaper_calibrate axis=y and it will tell you the recommendations in the console

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@consp
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consp Jun 10, 2024
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