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Make a default material for semi-transparent objects, with mesh sorting at render time (to handle opaque objects first then transparent ones sorted by depth)
To do
Sort through the meshes at render time by depth
Write a semi-transparent shader
The text was updated successfully, but these errors were encountered:
Feature details
Make a default material for semi-transparent objects, with mesh sorting at render time (to handle opaque objects first then transparent ones sorted by depth)
To do
The text was updated successfully, but these errors were encountered: